GTA san andreas mod to make a house. Cheats for gta san andreas so that all houses are open, enter any house

Do you want codes for GTA San Andreas so that all houses are open? Of course, everyone remembers the robber mission that Ryder showed us. Then you could enter any house and enclose it. But what if you want to go into any house, not only at night and not only on a robber's mission? And there is a solution. There is an opportunity to get into any house in GTA San Andreas.

The trouble is that simple codes for GTA San Andreas for all houses to be open do not exist. There is, only, a cleo script that actually opens all houses in GTA San Andreas. You can download it here. Download the archive and unpack it. From there we get the file "open_all_homes.cs" and drop it into the folder CLEO which is located in the folder GTA San Andreas... It's simple.

Now all doors are open for CJ! You can go to any house and do whatever you want there. For example, fill up everyone who lives there. Or rob. But they won't give you money for this technique. And you won't be able to put anything in the car. This is all available only during the robber's mission. Although, since you are here, you are obviously tired of this mission.

Video cheat code for GTA San Andreas for all houses are open

In the video that I backed up below, the patient with the help of mods comes in and makes an overview of their homes. Absolutely nothing interesting. There are poor and unfinished locations. Also small. There is absolutely nothing to do! But you can watch the video. And the music is cool.

Number of properties: 6
Number of bonus properties: 1
The total value of all properties: $ 260,000
Average Price: $ 43,333
Number of object properties: 4

Buying a property:

#1
Location: Doherty.
Price: $ 20,000.
Special bonus: No.
Conservation: Yes.

Second floor: No.
Changing wardrobe: Yes.

#2
Location: Hashbury.
Price: $ 40,000.
Special bonus: Garage for 3 cars.
Conservation: Yes.

Second floor: Yes.
Changing wardrobe: Yes.
Available: Complete the second mission with Truth "s.
Description: Here, you can store your cars, don't go overboard stuffing your garage cars. My recommendation maximum is 4 cars in one garage.

#3
Location: Queen "s.
Price: $ 50,000.
Special bonus: Fortune car is parked.
Conservation: Yes.
Rooms ( Interior interior): Yes.
Second floor: No.
Changing wardrobe: Yes.
Available: Complete the second mission with Truth "s.
Description: This is a great place, there is a small room in the building, and a brand new Fortune is waiting for you on the street.

#4
Location: Calton Heights.
Price: $ 100,000.

Conservation: Yes.
Rooms (Interior): Yes.
Second floor: No.
Changing wardrobe: Yes.
Available: Complete the second mission with Truth "s.
Description: Here, you can store your cars, don't go overboard with stuffing your garage cars. My recommendation maximum is 3 cars in one garage.

#5
Location: China Town.
Price: $ 20,000.
Special bonus: No.
Conservation: Yes.
Rooms (Interior): Yes.
Second floor: No.
Changing wardrobe: Yes.
Available: Complete the second mission with Truth "s.
Description: Regular property with rest / save / dressing functions.

#6
Location: Paradiso.
Price: $ 20,000.
Special bonus: Garage for 2 cars.
Conservation: Yes.
Rooms (Interior): Yes.
Second floor: No.
Changing wardrobe: Yes.
Available: Complete the second mission with Truth "s.
Description: Here, you can store your cars, don't go overboard stuffing your garage cars. My recommendation maximum is 3 cars in one garage. Here you can pick flowers, and there is also a police bribe nearby.

Property bonuses

#1
Location: Dohety (Win from 2nd Race).
Price: Free.
Special bonus: Garage for 4 cars (Available in missions).
Conservation: Yes.
Rooms (Interior): None.
Second floor: No.
Changing wardrobe: No.
Available: Complete the second mission with Truth "s.
Description: This is your home, when you reach San Fierro, Catalina will give you a task to win the race. You need to win it, otherwise this property will not be available to you.

Properties of real estate

#1
Location: Valet Parking.
How to get it: Complete 5 missions at the Valet car park.

Description: After completing missions, you must steal a car and arrive at the Valet parking lot, where you can take missions. They are as follows, take the car from the visitor and park it. Complete all 5 missions.

#2
Location: Wang Cars (North of your Garage).
How to get: Complete the hijacking missions and the property will become available to you.
Maximum Profit: $ 5000 (Medium Recruited).
Description: After completing the "Back to School" missions, one of your friends will call you and tell you that you can buy Wang Cars. After the purchase, you will complete several missions related to finding the right cars in the lists, everything is as they did in Vice City before, but here you have to sweat a lot. When you complete, then unique cars will appear as a prize. Don't forget to collect the proceeds.

Note - It makes sense to go through this mission when you get the rights, then everything will become available.

#3
Location: RC Toys.
How to get: Complete all 3 missions with Zero's.
Maximum Profit: $ 2000 (Slowly Accrued).
Description: Just complete all missions, for each of them you need to think with your head before performing.

#4
Location: Hippy Shopper.
How to get it: Complete 4 levels of clothing delivery to customers.
Maximum Profit: $ 2000 (Slowly Accrued).
Description: You have to deliver clothes from Hippy Shopper, clients, for this service you will be paid a little money.

In the game GTA San Andreas, players could save only in the place where they bought houses, and in the standard plot of the game there were not so many houses, so the user was not given so much wide range choice. Now, each player will be able to choose any house in which he would like to live, he will be able to install his personal transport next to the house and appear there immediately after the start of the game. New modification called the "House Creation System". This is a very handy CLEO script, the operations in which are performed through the built-in graphical interface right in the game.

Description of the mod "House creation system"

This script allows any GTA player to create their own own house... That is, the player can approach any existing home in a city or village and set it as your default in order to appear there after the start of the game, put a car in the garage or on the street, save after some completed missions or a simple car ride. It works only in single mode, for SAMP servers there is a whole complex of add-ons that allow you not only to reserve houses, but also to buy them, install the selected interior, resell and much more. All operations are carried out using the Z key, so do not assign any actions to it after installing the mod to create houses. Go to any house. Click this button, and from the menu, select the item titled "Create Home". Cj will be standing next to a green pickup.

You will now need to choose a place in which you will appear immediately after starting the game or leaving the house. You can choose almost any site, the main thing is that it is not so far from the building. Stand in this place and press the L key, are you ready? Now you can set the location where your car will appear. It should be said right away that you can choose any car! Just press the Z button, select "Park car" from the menu and get into the vehicle you want. Now it remains to adjust the car to the selected place and hold down the P key. Now it will be there at any time, whenever you enter the game. You can save the progress of the game GTA San Andreas at any time, while in the house. Although there are no standard icons, just press Z and select the "Save Result" tab.

Possibly only if the house icon on the map is marked in green... If you find a similar mark on the map, go to it. Stand near the house and press the TAB key (by default). With enough balance, the property will be purchased.

In total, Grand Theft Auto San Andreas has 37 points for saving, the so-called Safe House, or just real estate, which is more familiar to the Russian ear. All of them can be divided into basic ones, which Karl receives as he progresses, and additional ones that you can buy for your own convenience.

Purchase all the property you need for. This is approximately 15% of the total statistics and for such an event you will have to spend $ 879,000. In principle, not so much for America.

Property listing in GTA San Andreas

Los Santos

1. Johnson House

Cost: no
Location: Ganton
Description: 2 rooms, kitchen, wardrobe, spray can, camera, video game and income from territories
Garage: present

2. Safe House 1


Cost: $ 10,000
Location: Willowfield
Garage: absent

3. Safe House 2


Cost: $ 10,000
Location: Jefferson
Description: 1 room, kitchen, 1 bathroom and wardrobe.
Garage: absent

4. Safe House 3


Cost: $ 10,000
Location: Verdant Bluffs
Garage: present

5. Safe House 4


Cost: $ 120,000
Description: 4 rooms, kitchen, 1 bathroom, wardrobe and pool
Garage: present

6. House Big Dog


Cost: no
Location: Mulholland
Description: Luxury house, 11 rooms, a recording room, a gym, a bar, a kitchen, two swimming pools, a helipad (there is a Sparrow helicopter on it), maps near the entrance and a beautiful view of the city. Also inside the house there is a bulletproof vest, health replenishment, a night vision device, a thermal imager, three arcade machines and a pool.
Garage: absent

7. Safe House 6


Cost: $ 10,000
Location: Verona Beach
Description: 3 rooms, kitchen and wardrobe.
Garage: absent

8. Safe House 7


Cost: $ 30,000
Location: Santa Maria Beach
Description: 3 rooms, kitchen and wardrobe.
Garage: present

San Fierro

1. Safe House 7


Cost: $ 40,000
Location: Hashbury
Description: 2 rooms, kitchen, 1 bathroom, wardrobe. Near the apartment, on the stairs, there is an asterisk removal.
Garage: present

2. Safe House 8


Cost: $ 20,000
Location: Doherty
Description: 4 rooms, kitchen, 1 bathroom, wardrobe. There is a driving school opposite.
Garage: absent

3. Safe House 9


Cost: no
Location: Doherty
Description: This garage was given to Karl by Catalina, tk. lost the race in the mission "Farewell, My Love ...". One of the meeting places for Carl's friends and partners in San Fierro. Nearby are Wang Cars showroom, tuning garage and workshop. Sniper Rifle, Micro SMG, Shotgun and Grenades will appear as a bonus.
Garage: present

4. Hotel Suite 1


Cost: $ 50,000
Location: Queens
Description: Hotel room. Cozy room with a wardrobe. One of fifty pictures can be taken at the entrance to the hotel and there is usually a car of some kind.
Garage: absent

5. Safe House 10


Cost: $ 20,000
Location: Chinatown
Description: 1 room, kitchen, wardrobe
Garage: absent

6. Safe House 11


Cost: $ 20,000
Location: Paradiso
Description: 1 room connected to the kitchen, wardrobe
Garage: present

7. Safe House 12


Cost: $ 100,000
Location: Calton Heights
Description: the most expensive and cozy home Karl in San Fierro: 4 rooms, a kitchen, 1 bathroom, a wardrobe and a winding descent to the Business District, where there are several establishments and shops. On the descent, by the way, you can take one of fifty pictures.
Garage: present

Las Venturas

1. Safe House 13


Cost: $ 20,000
Location: West Rockshore
Description: 3 rooms, kitchen and wardrobe
Garage: present

2. Casino "Four Dragons"


Cost: no
Location: Strip
Description: a place not only to save the process of the game, but also to entertain. Inside the casino you can play various gambling... Also, one of the rooms in the casino was the site of the preparation of plans to rob the Caligula. After collecting all fifty horseshoes, M4, SMG, explosives and Combat Shotgun will appear near the casino. It is also known that, six years after the events of GTA: SA, in GTA: LCS, the Four Dragons Casino is a smash hit.
Garage: absent

3. Hotel Suite 2


Cost: 6000 $
Location: Camel Hoof Casino
Description: Hotel room. Beautiful room with two King Size beds, wardrobe.
Garage: absent

4. Hotel Suite 3


Cost: 6000 $
Location: Pirates in Pants
Description: Hotel room. Room, 1 bathroom and wardrobe. Located opposite the Caligula casino.
Garage: absent

5. Hotel Suite 4


Cost: 6000 $
Location: Jester's Pocket
Description: Hotel room. Nice room with two King Size beds, wardrobe. Like the previous hotel room, it is located next to the Caligula casino.
Garage: absent

6. Safe House 14


Cost: $ 30,000
Location: Redsands West
Description: 3 rooms, kitchen and wardrobe. The house has a bug with a permanently open front door.
Garage: present

7. Safe House 15


Cost: $ 30,000
Location: Whitewood Estate
Description: 3 rooms, kitchen and wardrobe.
Garage: present

8. Safe House 16


Cost: $ 10,000
Location: Bay
Description: 1 room is connected to the kitchen, wardrobe. There is usually a bicycle nearby in the parking lot
Garage: absent

9. Hotel Suite 5


Cost: 6000 $
Location: Old Venturas Strip
Description: Hotel room. Room, 1 bathroom and wardrobe.
Garage: absent

10. Safe House 17


Cost: $ 50,000
Location: Prickle Pine
Description: The most expensive house of Karl in Las Venturas: 3 rooms, a kitchen, 1 bathroom and a wardrobe. One of Karl's six possible friends, Millie, also lives in this area.
Garage: present

Suburb and desert

1. Safe House 18


Cost: $ 20,000

Garage: absent

2. Trailer


Cost: no
Location: Angel Pine
Description: This is Karl's first house outside the city. A Sanchez is specially parked next to the trailer, given the state's mountain slopes and long roads.
Garage: absent

3. Safe House 19


Cost: $ 20,000
Location: El Quebrados
Description: 2 rooms, one of which is connected to the kitchen, wardrobe. In this village also lives one of the six possible girls Karl - Barbara.
Garage: absent

4. Safe House 20


Cost: $ 100,000
Location: Whetstone
Description: A large farm, which is located away from the cities of the state, on a vegetative hill. You can also go inside the house: 2 rooms, one of which is connected to the kitchen, a wardrobe. Near one of the sheds there is a Sanchez motorcycle, and in the shed itself there is a tractor. There are many tranplines on the territory of the farm that will appeal to the avid trickster.
Garage: absent

5. Safe House 21


Cost: $ 20,000
Description: 2 rooms, one of which is connected to the kitchen, wardrobe.
Garage: absent

6. Toreno headquarters


Cost: no
Location: Tierra Robada
Description: In this apartment, Toreno contacted his agency and gave Karl some tasks. The house is very beautiful. Inside it you can find a flamethrower, minigun, RPG-7 and homing missile after completing all Toreno missions. A Washington car is permanently parked near the house.
Garage: absent

7. Safe House 22


Cost: $ 30,000
Location: Fort Carson
Description: 2 rooms, one of which is connected to the kitchen, wardrobe.
Garage: present

8. Safe House 23


Cost: $ 20,000
Location: Blueberry
Description: 2 rooms, one of which is connected to the kitchen, wardrobe. Near the apartment on the roof of the Ammu-Nation building, one of Karl's six possible girls, Elena, is training. There is an asterisk removal in the alley. There is also a vending machine under the apartment that replenishes health. And Karl's neighbor apparently had problems with the law, judging by the yellow tapes with the inscription: "Police Line: Do Not Cross" - "Police tape: do not cross."
Garage: absent

9. Airfield


Cost: $ 80,000
Location: Verdant Madouz

Description: Karl bought this airfield on the orders of Toreno. Aerobatics lessons were held here. It also contains a cargo helicopter (see Up, Up and Away!), A fighter jet (see Vertical Bird), a jetpack (see Green Goo), a PCJ-600, and also air transport earned at the end High school aerobatics. Revenues up to $ 10,000 are gradually coming from the airfield. Any four types of transport can be stored in the hangar.
Garage: present (in addition to the hangar)

10. Safe House 24


Cost: $ 40,000
Location: Dillimore
Description: 2 rooms, one of which is connected to the kitchen, wardrobe. The house has a bug - when Karl exits, he jumps once and stands three meters from the door.
Garage: present

11. Catalina's hut


Cost: no
Location: Fern Ridge
Description: Catalina used to live in this hut. Apparently she forgot to turn off the light before leaving. A Bull car is parked near the hut all the time. Also in this place you can save the game process.
Garage: absent

12. Safe House 25


Cost: $ 35,000
Location: Palomino Bay
Description: 2 rooms, one of which is connected to the kitchen, wardrobe. There is a paper hanging on the house with the appeal: "Trespassers will be shot", which means - "Violators will be shot." Apparently the previous owner of the house was slightly nervous.
Garage: present

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You return to the Johnson family house at the beginning of the game, and you will be visiting the area frequently, so both the garage and the wardrobe will come in handy. In the house you can take a camera and a can of paint, as well as play on the console. After painting all the graffiti in the kitchen, various bonuses in the form of weapons will appear, and after 100% completion of the game, a tank and a fighter will be parked nearby. In the beginning, the bike standing next to the house opposite may come in handy. V a certain moment money received from the captured areas (up to $ 10,000) will begin to appear nearby.


You will become the co-owner of Madd Dogg's luxurious mansion towards the end of the game. It is located in an area where only the rich and famous live, next to the letters "Vinewood". Has a convenient descent from the mountain and a beautiful view of the city. It is rich in various interesting things: night and infrared vision goggles, three arcade games, billiards, pool, gym, armor and a first aid kit. There is a Sparrow helicopter on the rooftop helipad, and karts are parked nearby. The disadvantages include the lack of a garage and wardrobe.


Location:
Willowfield
Price:
$10.000
Garage:
No

One of those houses where you can only save and change. Rarely used, because only a couple of blocks from it is the Johnson house with a garage and other benefits of civilization. The only convenient thing is that you can acquire weapons very close, thanks to Ammu-Nation.


Location:
El corona
Price:
$10.000
Garage:
2

For a fairly standard price, you get a house with a garage for two cars. And if there is nothing in the garage, then you can sit in one of the lowriders parked in the alleys between houses on this street. So there will be no problems with transport in this area.


Location:
Jefferson
Price:
$10.000
Garage:
No

An ordinary house without a garage for a reasonable price.


Location:
Verona Beach
Price:
$10.000
Garage:
No

Nice apartment almost in the city center. There is no garage, but cars are often parked in the parking lot in front of the house.


Location:
Santa maria beach
Price:
$30.000
Garage:
2

Nice house overlooking the sea, right on the beach full of fun things to do. Convenient location - not far from the city exit. In addition to two cars, you can put a couple more motorcycles in the garage.


Location:
Mulholland
Price:
$120.000
Garage:
2

The most expensive house in the San Andreas area is located north of Madd Dogg's mansion, closer to the outskirts of the city. The building itself does not look very attractive: one-story, with simple panels and a pool without water.