Mathematical development in the middle group for May. FAMP planning for the middle group

Perspective planning of individual work on the FMP "in the middle group

Lesson 1.

    "Make a pattern"

    Objective: Develop perception of form, learn to analyze the location of items in space.

2nd week

Lesson 2.

    "Make as I"

    Purpose: promotes the development of intellectual, creative abilities, intelligence, spatial imagination, logical thinking.

    Material: Basic details of children's construction set (cube, cylinder, prism, cone, parallelepiped)

3rd week

Lesson 3.

Didactic game Wonderful bag "

Tasks: Consider the knowledge of children about geometric figures, the ability to guess the objects.

Material: Pouch, Dienesh blocks.

Game traffic:

All figures fold into the bag. Ask a child to the touch to get all the round blocks (all large or all thick). Then all square, rectangular, triangular.

4th week

Lesson 4.

Game "Snake"

Purpose. Teach children to draw up a group from individual items. Fasten the concept of "one" and "a lot." Learning to compare items in length, denote by the words of the comparison: longer, in short, equal in length.

Material. Colored counting sticks: for half children of 4 pink, for the rest of 4 blue.

Description: Children are sitting in pairs opposite each other. One child has 4 pink sticks, another 4 blue. The educator proposes to lay a snake on the table with a raised head (thus the emphasis on the fact that one wand should stand vertically).

Questions

What color sticks?

How many pink sticks? How many blue?

Show your snake length with your finger.

Whose snake is longer? Whose shorter?

October

1st week

Lesson 1.

    Didactic game "The second row"

    Tasks:

    Develop the ability to analyze, allocate the properties of the figures, find a figure, excellent one sign.

    Game stroke: lay out in a row 5-6 of any shapes. Build under them the second row, but so that under each figure of the upper row it turned out to be the figure of another form (color, size); the same form, but another color (size); Other color and size; Not so in shape, size, color.

2nd week

Lesson 2.

    "Drawing up geometric shapes"

    Tasks:

3rd week

Lesson 3.

    "What?"

    Objective: Improve the ability to compare 2 items in size (length, width, compare 2 thicknesses using adjectives

    Material: ribbons of different lengths and widths.

    Game move: Lena, cubes are decomposed on the table. The educator asks children to find ribbons of the same length, is longer shorter, wider-already. Children pronounce using adjectives.

4th week

Lesson 4.

    . The game "Who more"

    Purpose. Fasten the name of the geometric shape "Triangle". Learning to make a figure of sticks, compare figures in magnitude. Develop imagination.

    Material. Colored counting sticks: for half children 3 yellow, for the rest of 3 red.

    Description: The tutor offers children to lay out a triangle chopsticks.

    Questions

    What color are triangles?

    Who has a big triangle? Who has little?

    What are the triangles in magnitude?

    Why did you get different triangles?

    Look at your shapes and tell me that there may still be such a form (slash, cap, tree).

November

1st week

Lesson 1.

The developing game "Svadarat" (V. P. Nikitina)

Objectives: contributes to the development of intellectual, creative abilities, intelligence, spatial imagination, logical thinking.

2nd week

Lesson 2.

    Miracle Cross

    Purpose: creation of silhouettes from geometric shapes.

    Tasks:

    1. To generate the ability to draw up an image according to the scheme.

    2. Develop a creative imagination.

    3. Rail interest in games.

3rd week

Lesson 3.

    Columbovo egg. Learn to read schematic images, build an image according to the scheme.

    Tasks:

    teach analyze complex forms and recreate them out of parts on

    the basis of perception and formed submission;

    develop sensory abilities in children, spatial

    presentation, shaped and logical thinking, imagination, mixtalk

    and intelligence;

    form a habit of mental work;

    bring up control and self-control skills in the mental process

    activities.

4th week

Lesson 4,

  • Didactic game "Magic Tree"

    Tasks: Develop the ability to classify blocks for three features and estimate to allocate the main features. Develop logical and figurative thinking.

    Material: Wood with branches without leaves, marked color branches, on branches depicted symbols of shapes - leaves, set of blocks.

    Game Travel: The educator offers to grow a magic tree, on which instead of leaves geometric shapes. Each branch has its own color. Children choose geometric shapes in color and have "leaves" on branches.

December

1st week

Lesson 1.

    Game "Multicolored trailers"

    Purpose. Teach children classify objects in color and length. Learning to work according to the algorithm; compare items in length; To determine in which train is more cars, without an account ("so much - how much", "porovna").

    Material. Colored counting sticks: 5 blue, 5 yellow, 1 pink (for each child).

    Description: Children sit opposite each other.

    Each child has a set of sticks: 5 blue, 5 yellow, 1 pink.

    Questions and tasks

    How many sticks on the tray?

    Set aside sticks blue color One way, and yellow to another.

    How many sticks of each color?

    Riddle: In the field, the staircase lies, the house on the stairs runs. What is it? (A train.)

    The educator offers children to lay out the train from sticks. Pink wand - locomotive, trailers will alternate: blue - yellow and so to the end.

    At the end of the work, the teacher clarifies:

    Whose train is longer?

    Name in order the color of each car.

    What can you say about the tracks by comparing them?

    Check each other, whether the cars alternate the wagons in color.

2nd week

Lesson 2.

"Why doesn't oval rolling?"

Objective: To introduce children from the figure of oval shape, learning to distinguish between the circle and figure of oval shape

Content. On flannelhemph, there are models of geometric shapes: a circle, square, rectangle, triangle. At first, one child, caused to flannelifu, calls the figures, and on the fact that all the children are doing together. The child is offered to show a circle. Question: What does the circle differ from the rest of the figures? " The child carries a circle with a finger, tries to shake it. B. Summarizes the answers of children: the circle has no corners, and the rest of the figures have corners. There are 2 circles and 2 shape figures on the flannelhemph different color and size. "Look at these figures. Are there any circles among them? One of the children is offered to show circles. The attention of children appeal to the fact that there are not only circles on the flannelph, but also other figures. similar to the circle. This is a figure of oval shape. B. teaches to distinguish them from circles; asks: "What are the figures of an oval form similar to the circles? (Oval shape figures are also no angles). The child is offered to show a circle, figure of oval shape. It turns out that the circle rolls, but the figure of the oval form is not. (Why?) Then find out what differs the figure of an oval form from the circle? (Figure oval

3rd week

Lesson 3.

    Tasks:

    Games: Children view cards on which conditionally indicate the properties of blocks (color, shape, size, thickness). Then the child is presented a card and it is proposed to find all the same blocks, name them. Similarly, play exercises with two or more cards.

4th week

Lesson 4.

    1. Squadrat Vaobovich (two-color)

    Purpose: Development of children's ability to invent and fold figures according to the scheme.

    Tasks:

    1. To promote the development of methods for designing figures according to the schemes (boat, fish).

    2. Develop speech, imagination, creative abilities.

January

1st week

Lesson 1.

    "Name your bus"

    Purpose: I exercise in distinguishing the circle, square, rectangle, triangle, find the same shape of the figure, characterized by color and size,

    Content. B. Puts at some distance from each other 4 stools, to which the models of the triangle, rectangle are attached (buses). Children get to buses (it becomes 3 columns behind the chairs. The teacher gives them tickets. Each ticket is the same figure as on the bus. On the "Stop!" The children go to walk, and the teacher changes the models in some places. On the bus "bus" The children find a bus failure and become each other. The game is repeated 2-3 times.

2nd week

Lesson 2.

    "We collect beads"

    Purpose: To form the ability to group geometric shapes for two properties (color and shape, size and color, form and magnitude), see the simplest patterns in alternating figures.

    Equipment. On the floor lies a long tape, on it from left to right in a certain alternation, figures are laid out: a red triangle, a green circle, a red triangle, etc.

    Children stand in a circle, in front of them boxes with multicolored geometric shapes. The teacher offers to make beads for the New Year tree. Shows on a tape with decomposed geometric figures and says: "Look, the Snow Maiden has already started doing them. What figures did she decide to make beads? Guess what a bead is the following. " Children take two the same figures, called them and begin to make beads. Explain why they are laying out this particular figure. Under the guidance of the teacher correct mistakes. Then, V. says that beads scattered and need to be collected again. Lays on the tape the beginning of Bus, and the children offer to continue. Asks what figure should be next, why. Children choose geometric shapes and lay them in accordance with a given pattern.

3rd week

Lesson 3.

    Didactic game "Chain"

    Purpose: Analyzes, allocates the properties of the figures, finds a figure for a specified sign.

    Material: Dienesh logical block set.

    The course of the game.

    From an arbitrary chosen figure, try to build as a long chain as possible. Chain construction options:

    So that there are no shape figures (color, size, thickness);

    So that there are no equal in the form and color of figures (in color and size, in size and thickness, etc.);

    So close the figures are the same in size, but different in shape, etc.;

    So close the shapes of the same color and size, but of different shapes (the same size, but of different colors).

4th week

Lesson 4.

    Multicolored flags

    Purpose. Fasten the names of geometric shapes. Exercise in the account, the ability to answer questions: "How much? Which account? " Material. Card, colored counting sticks: 2 burgundy, 10 blue, 10 red. Description The educator invites children to make two burgundy wands "Rope", connecting them by ends with each other, then says: "On this rope hang" checkboxes ". Make out of three sticks triangular flag and hang on the rope. Now make a rectangular flag from red sticks and hang next to the flag

    triangular shape. Check the triangular flag again. What form will be the next check box?

February

1st week

Lesson 1.

    Didactic game "Floors"

    Objective: Develop the ability to classify and summarize geometric shapes on features. Exercise in the account. Develop orientation in space, attention, logical thinking.

    Material: Dienesh logical block set.

    The course of the game.

    We offer to lay out in a row several figures - 4 - 5 pcs. These are residents of the first floor. Now we build the second floor of the house so that the detail of another color (or size, form) is under each figure of the previous row.

    Option 2: Detail of the same form, but other size (or colors).

    Option 3: Build a house with other details in color and size.

2nd week

Lesson 2.

"Search and find"

Purpose: learning to find in the room the items of different shapes according to the title; Develop attention and memorization.

Equipment. Toys of the dressing form.

The teacher decides in advance in different places of the group room toys of different shapes and says: "We will look for objects of a round form. All that is round in our room, find and bring me on the table. " Children diverge, the teacher assists those who find it difficult. Children bring items, put them on the table of the teacher, sit in place. The teacher examines the subjects brought with them, assesses the result of the task. The game is repeated, children are looking for objects of another form.

3rd week

Lesson 3.

    Game "Triangles"

    Purpose. Teach children to make triangles of chopsticks of different lengths. Exercise in the account within 3. Learn to distinguish between a quantitative and sequence account, to answer questions: "How much?", "Which?" Learn to navigate in the space ("left", "right", "before", "for").

    Material. Colored counting sticks: 3 red, 3 yellow, 3 blue.

    Description: The teacher gives children a task: "Make a triangle from yellow sticks. Near the side on the one hand, lay out a blue triangle, and on the other - red. "

    Children at their own discretion lay triangles on any side.

    Questions

    How much did the triangles work?

    Tell me how the triangles are located.

    Call the color of the triangles to the left and right from yellow.

    Which is a red triangle? Blue?

    Consider triangles in order, calling color.

4th week

Lesson 4.

    Game "Building Houses"

    Purpose. Teach children simulate a piece of four sticks of the same length, compare items in height. Exercise in the account; In distinguishing a quantitative and ordinal account, the ability to answer questions: "How much? Which in account? "

    Material. Colored countable sticks: 3 white, 6 blue, 6 red, 4 pink and 2 yellow; card.

    Description: The teacher offers children to count 4 blue sticks and make walls, gender and ceiling.

    Questions and tasks

    What happened? (House.)

    On the one hand, build a big house, on the other - small. Which side is a big house? Which side is a small house?

    How many houses?

    Which is the highest house? And which is the lowest house?

    Between what houses is the blue house?

    Pick up a wand and make windows in the house. How many windows in every home?

    How many windows?

    What windows in magnitude?

March

1st week

Lesson 1.

    Vasobovich Square (Four Color)

    Purpose: Development of children's skills folding figures according to the scheme.

    Tasks:

    1. To promote the development of methods for designing figures according to schemes

2nd week

Lesson 2.

    Game "Household"

    Purpose. Fasten the ability to compare sticks in length; Relate the size of the subject with limited space.

    Material. Colored counting sticks: white, blue, pink, yellow; Cardboard format A4.

    Description: The teacher offers children to arrange a bowl: "In front of you the apartment (shows a sheet of cardboard). Let's put furniture in it. When you arrange furniture, remember that there are several items in the room and they should not be very big. Otherwise she does not fit. " Next, the teacher lists the furniture that will have to stand in the room: wardrobe, bed, table, chair, chair. After completing the task, the teacher sets the children questions:

    How many furniture in the room?

    What is the highest in it?

    How many sticks made a closet? What colour is he? And bed?

    What number indicates each color? What is higher - wardrobe or table?

    Where is the wardrobe? Bed? Armchair? Chair?

    Work couple

    Compare the interiors of your rooms by making images of objects and their location.

3rd week

Lesson 3.

"Find a mistake"

Purpose: Analysis of geometric shapes, comparison and finding superfluous.

The course of the game. The preschooler is proposed to analyze the ranks of the geometric shapes and indicate an error by proposing a correction option with explanation. An error can be a circle in a row of squares, or a figure of red among yellow.

4th week

Lesson 4.

" Left right"

    Make a train from brown, orange and red wagons so that the orange was left of the burgundy, and the burgundy left is red. What car to the left: red or brown?

    Make a train from blue, yellow and orange cars so that the orange was to the right blue and yellow was the right blue. Call the colors of the wagons from left to right.

April

1st week

Lesson 1.

    Didactic game "Find the desired block"

    Tasks:

    Introduce children with cards with pictures of block properties

    Develop logical thinking, skill encoding and decode information

    Material: a set of logical blocks of Dieens, cards - properties designations.

    Games: Children view cards on which conditionally indicate the properties of blocks (color, shape, size, thickness). Z.

2nd week

Lesson 2.

    "Shop and Geometry"

    Purpose: Training in the recognition of basic geometric shapes, improving communicative qualities.

    The course of the game. On the table there are objects of various shapes exhibited on "sale". Each pupil - the buyer receives a card - a check on which a figure is drawn: a circle, a triangle, a square or a rectangle. It can purchase any thing provided that the form of the goods corresponds to the drawing on the card. I unmistakably make a choice and proveing \u200b\u200bhis child gets a purchase.

3rd week

Lesson 3.

    Didactic game "Teremok".

    Didactic task. Learning to have items on a sheet of paper (at the top below, on the left, right, to educate the intelligence, attention.

    Gaming rules. Name the location of wild animals in Teremka.

    Gaming action. Place animals in the direction indicated by the educator.

The course of the game. The educator shows the children a landscape sheet with a painted "Teremk", pictures with the image of animals, says to children that they will settle the terems from animals. Discuss with children the location of animals. Describe the content of the resulting image. For example: Bear will live at the bottom right, the rooster on top, the fox on the left below, the wolf - on the right above, the mouse on the left above.

4th week

Lesson 4.

Game "Start Ribbon"

Purpose: Develop the ability of children to determine the length of ribbons based on their comparison.

Description: The tutor shows how to twist (roll) tape. Children try to exercise this game action. All at the same time begin to roll ribbons, but it turns out that some children did it faster than others. Cause: Tapes of different lengths. In order to make sure that children put ribbons on the floor, applying one to the other, using the words: the same, longer, in short. Children in conversation with the educator clarify that the short ribbon twists faster than the long, and vice versa.

May

1st week

Lesson 1.

"Find yourself a place"

Didactic tasks: to exercise in the ability to distinguish the numbers, determine their compliance.

Equipment: 2-5 hoops, each of which is a digit card; The total amount of numbers should be equal to the number of children in the group.

2nd week

Lesson 2.

« Live numbers »

Didactic tasks: I exercise in finding the place of numbers in the numerical row,

subsequent and previous number; Fasten the ability to reduce and increase the number of several units.

Equipment: cards with numbers or digits emblem.

The course of the game.

Each child puts on the emblem with a digit, i.e. turns into the corresponding number. If there are many children, you can choose judges that will evaluate the correctness of the tasks.

Options:

the teacher offers children - "numbers" to accommodate in an increasing (or decreasing) order;

shows the number one of the ways (on the flannelhem cards, with the help of toys, etc.) - the child comes to the judges with the corresponding digit;

shows the number, and the child comes out with a number one unit more or less;

shows the number, and children come out with numbers "neighbors";

it offers each number to increase by one unit and tell, what number it will become which digit will designate (options - to increase by 2, 3, decrease by 1, 2, 3); 2

3rd week

Lesson 3.

Drawing up geometric figures

Objective: Exercise in the preparation of geometric shapes on the plane of the table, analysis and examination by their visual tangible way.

Material: Accidents (15-20 pieces), 2 Thick threads (length 25-30CM)

Tasks:

1. Make a square and triangle of small size;

2. Create a small and large squares;

3. Create a rectangle, the upper and lower sides of which will be equal to 3 wands, and the left and right - 2;

4. Make up the threads consistently figures: a circle and oval, triangles. Rectangles and quadries.

4th week

Lesson 4.

Game-Designing "Cots for Mice"

Children are invited to remember the mice of the cartoon "Cat Leopold"; Put pictures with their image on the board. The teacher draws the attention of children to the fact that there are two different mouse in front of them - one thick, and the other thin, - suggests building a crib for them. And the children leads to the conclusion that a thin mouse is needed a narrow bed, and the thick is wide. After constructing, the children make a conclusion: the shorter the wand (the smaller the number), the larch and vice versa.

One of the leading principles of modern pre-school education is the principle of developing learning. This also applies to mathematics classes in the middle group of kindergarten. The formation of elementary mathematical representations (abbreviated FMP) stimulates the intellectual and personal development of kids, contributes to the formation of abstract thinking and logic, improving attention, memory and speech, which helps the child actively learn and master the world around. An entertaining journey into the country of geometric shapes and arithmetic tasks will be excellent to educate such qualities as curiousness, purposefulness, organization, introductory with the main spatial and temporary concepts. The article also provides examples of abstracts.

Objectives and objectives of the formation of elementary mathematical representations (FMP)

The study of mathematics is an integral part of the educational process. The rapid development of science and technology in a large number of industries - from the construction of buildings to the development of space - requires modern man relevant knowledge. Therefore, the first steps in this direction the child makes in kindergarten. A more couple of abbreviations who are worth remembering is a node, direct educational activities, and an OOD, organized educational activities. The formation of mathematical ideas also relates to them.

The general education value of mathematics, as well as any other subject, is primarily in those general conceptswhich it gives and which are expanding the horizons and methods of a person's approach to life phenomena. From this point of view, mathematics is important, firstly, with its logic, sequence and accuracy of conclusions. Secondly, mathematics is useful in that it is difficult. Its abstract strict arguments require large and long mental efforts, they require not so much memory as an understanding and considerations.

A. D. Alexandrov, Mathematics,
Academician of the USSR Academy

Objectives of the formation of elementary mathematical representations (FMPS):

  • development of children's understanding of the quantitative relations of objects;
  • mastering specific techniques in the cognitive sphere (analysis, synthesis, comparison, systematization, generalization);
  • stimulating the development of independent and non-standard thinking, which will contribute to the development of intellectual culture as a whole.

Tasks for the development of mathematical skills and skills for pupils middle group:

  • study of numbers, learning a sequence account within five;
  • training comparison operations with conditional measurement, constructing ordered rows according to any sign;
  • acquaintance with geometric shapes: rectangle and square; cylinder, ball and cube; cone and cylinder, oval and circle;
  • formation of the ability to separate the form from other signs of the subject;
  • improving the skills of movement and rotation of the hull in the specified direction, orientation in two-dimensional space (forward-back; up-down; left-right);
  • development of temporary representations: the sequence of annual seasons and parts of the day;
  • mastering special terminology that allows you to prove the properties of objects.

Kids B. gaming form Take a quantitative account, study numbers

Basic techniques for working with children 4-5 years

Teacher can use in methodical work Wide range of tools.

Visual receptions (sample, show)

The teacher's show is accompanied by the active actions of the kids themselves, which helps to achieve effective assimilation and consolidation of a new material. Children perform the simplest mathematical operations, pronouncing its actions by choir. These include:

  • determining the number of sets of objects;
  • determination of their length;
  • elementary account.

The development of new intellectual skills (comparison of objects according to any feature, account) requires a full, thorough, consistent show with detailed verbal instructions and sample examination. As they assiments with children of new concepts, expressions and words, the show is replaced by oral comments to the actions.

Photo gallery: Visual manuals in mathematics for children 4-5 years

The manual teaches correlate the amount with the number (within five) the game teaches the order of the child to put the "brick" on the same figure on the house the game teaches relate the number of points on the butterflies with a number on colors teaches comparing equivalent sets; Understand the expression "as much as", "robbing" teaches correlate the number of items with the number of children catch the numbers of the fishing rod, believe who how much caught the mathematical carousel helps consolidate the numbers within 5, geometric shapes, basic colors

Video: Developing Games do it yourself

Verbal techniques

Slible techniques, such as instructions, explanations, questions stimulate the active attention of children, help remember new terms and lexical expressions. Explanations must be clear, brief and clear for children. During the answers of children, the teacher manifests patience, does not interrupt, listening to the end, trying not to respond to the child, if necessary, asks for additional questions that help the child to cope with the task independently.

A psycho-inflexive feature of the children of the fifth year of life is their desire for a sensory-moving study of the surrounding world. The teacher puzzles the kids to problems, allowing that the guys can feel like young scientists and discovers, for example, trying to understand why the bike of wheels are round, not square. The educator tries to bring children to an independent answer with the help of leading questions and tips: "Conduction drawing a square finger. What does this figure have, but does not have a circle? Why can a square can't roll? " . Intellectual insight will help experience a sense of satisfaction, bring joy from the process of knowledge of the world.

It is important to note that the pupils of the average group are necessary from the first lessons to give informative tasks in order to develop natural curiosity and intelligence of the mind. The knowledge acquired by the independent survey will become valuable experience, and new words and concepts will be perceived more consciously.

Video: Cognitive tasks and mobile games in mathematics

Gaming techniques: training and entertainment

The educator uses in pedagogical practice elements of playing and competitive games with a variation variety of exercises and tasks in terms of complexity. Help and attract characters, fairy plots. "Fucking beds" together with a rabbit in search of a carrot (and consider the remaining amount of weeds) for the child much more interesting than to solve mathematical examples outside the game context.

Table: Didactic Games Card for Serial Accounts and Simple Arithmetic Calculations

"Right Account"Purpose: help assimilating the procedure for the number of numbers of natural row; Secure the skills of direct and countdown.
Material: ball.
Description: Children get up in a circle. Before starting, agree, in what order (direct or reverse) will be considered. Then they throw the ball and call the number. The one who caught the ball continues the score by throwing the ball to the next player.
"Who where"Purpose: To teach distinguishing the position of items in space (ahead, behind, between, in the middle, on the right, on the left, below, at the top).
Material: Toys.
Description: Arrange toys in different places of the room. Ask a child, what toy is worth ahead, behind, nearby, far, etc. ask what is located on top that is from the bottom, right, left, etc.
"Many, little"Purpose: help assimilate the concepts of "a lot", "little", "one", "several", "more", "less", "equally".
Description: Ask for a child to name single items or objects that are a lot (little). For example: a lot of chairs, one table, a lot of books, few animals. Put in front of the child a card of different colors. Let the green cards be 7, and the red 5. Ask what cards are more, what less. Add 2 more red cards. What can I say now?
"Guess the number"Objective: to promote the preparation of children to elementary mathematical actions of addition and subtraction; Help consolidate the skills for determining the previous and subsequent number within the first dozen.
Description: Ask, for example, what number more than threebut less than five; What a number is less than three, but more units, etc. to think about the number within ten and ask the child to guess it. The child calls various numbers, and the teacher says, more or less than the intended name. Then you can change with the child roles.
"Accounting Mosaic"Objective: to acquaint with numbers; Teach setting the quantity with the number.
Material: Accidents.
Description: Together with the child, make digits or letters using counting sticks. Suggest a child next to the number set to put the corresponding number of county sticks.
"Point-traveler"Objective: to introduce with the foundations of writing numbers; Split skills fine motility.
Material: Notebook in a cage, handle.
Description: The teacher sits down at the table, puts the notebook correctly, shows the child how to keep the handle. Offers to play a traveler point. To do this, offer a child to put a point in the upper right corner of the cell, then in the fourth cell of the left corner at the bottom of the notebook t. D.
"We read and consider"Purpose: help assimilate the concepts of "a lot", "little", "one", "somewhat", "more", "less", "equally", "so much", "how much"; Ability to compare items in magnitude.
Material: Accidents.
Description: Reading the child a book, ask him to postpone so many county sticks as, for example, was animals in a fairy tale. After they requested how many animals in the fairy tale, ask whom there were more who are smaller, and whom is equally. Compare toys in size: who is more - bunny or bear? Who is less? Who is the same growth?
"When it happens"Purpose: consolidate the knowledge of children about the years, their characteristic signs; Detect connected speech, attention and resourcefulness, exposure.
Material: pictures at the time of year.
Description: Children sit around the table. The tutor in the hands of several pictures with the image of different seasons, for each year of the year 2-3 pictures. The educator clarifies the rules of the game and distributes everything in the picture. Then rotates the arrow in a circle. The one to whom she pointed out carefully considers his picture and then talks about its content. Then again turn the arrow and the one she pointed out, guessing the time of year.
An option for this game can be read by an educator excerpts from artistic works on seasonal natural phenomena and search for images with appropriate content.
"Pick up"Purpose: Develop the skill of the formation of the subject with distraction from other signs in children.
Material: one major figure of each of five geometric shapes, cards with contours of geometric shapes in two figures of each form of two quantities of different colors (a large figure coincides with the contour image on the card).
Description: Figures and cards are distributed to children. Educator: "We will now play the game" pick in shape. " For this we need to remember the names different shapes. What form is this figure? (Next, this question is repeated with the show of other figures). You must decompose the figures in shape, not paying attention to the color. " Children, incorrectly decomposed the figures, the teacher suggests the contour of the figure, find and fix the error.
"Fruit collection"Objective: to develop the eyes when choosing to sample items of a certain value.
Material: Apples samples (cut from cardboard) three sizes - large, smaller, small; Three baskets: large, smaller, small; A tree with suspended cardboard apples of the same value as samples (8-10 apples of each value). The diameter of each apple is smaller than the previous on 0, 5 cm.
Description: The tutor shows a tree with apples, baskets and says that small apples must be collected in a small basket, and large - in big. At the same time, it causes three children, everyone gives the apple-sample and offers to "disrupt" by one such an apple from the tree. If apples are torn correctly, the teacher asks them to put them in the appropriate baskets. Then the task is performed by a new group of children. The game can be repeated several times.

Video: Gaming tasks in mathematics in the middle group

Motivating occupation

In order for training to be effective, children need to be adjusted to work properly, to interest them. To do this, in preschool pedagogy, there is a whole range of measures.

Foaming a scenic and thematic occupation

Live interest in the performance of complex tasks and exercises will help to awaken the creative approach of the educator. To enhance the attention of their pupils, you can use a popular and fantastic or literary plot, interesting visual benefits, mathematical poems, riddles, pages, and so on. The appearance of a fabulous hero will create a situation that will involve children in the game or invite a fantastic journey.

  • "The fairy tale of us is calling us" - the educator together with the children invites Russian folk fairy tale "Teremok". The magic house will open the door only to someone who solve all the riddles and decides all the tasks.
  • "Masha saves the brother" - the occupation is built around the plot of popular folk fairy tale "Swan geese". The teacher tells the story of a naughty girl Masha, who ordered his parents in the forest with his friends, and the brother left one at home. Masha was so fascinated by the collection of berries and mushrooms, which lost the clichi to the house. The educator asks for children to help find the right key of a certain geometric shape that opens the door. Hitting the house, Masha discovers that Vanychka was taken angry Birds to Baba Yaga. Now the guys need to overcome the tests and save a little brother.

Examples of issues for an introductory conversation (children consider pictures):

  1. Have you recognized a fairy tale?
  2. How many trees around the teremk?
  3. How many windows in the house?
  4. How many Masha gathered mushrooms and berries?
  5. How many girls are on the clearing?
  6. How many girls are left when Masha ran home?

Educational films and video phrases

Short videos, animated films on the topic studied are also useful in the work of the teacher, since this is an easy way to attract the attention of the child. However, it is not necessary to abuse them, it is recommended to use no more than 2-3 video in the classroom.

Video: Developing cartoon about numbers "We believe with the hollow" (figure 5)

Methods of development of sensory perception and logical thinking in preschool education

Recently, the author's initial development techniques are becoming increasingly popular, elements of original pedagogical techniques are successfully applied by teachers of ordinary kindergartens. With a correct application, the child's techniques gradually mastering increasingly serious logical and mathematical operations, moving from simple manipulations with numbers to more complex computing exercises. Specialists can also use techniques for the diagnosis of mental development of children for compliance with age norms so that if necessary, send a child to an individual consultation to a children's psychologist.

Logic blocks of the Hungarian Mathematics Zoltan Dienesh

Effective gaming technique using a set of 48 geometric flat figures and volume blocks of three main colors (red, blue, yellow) and four forms (circle, square, rectangle, triangle). In addition, the volume blocks differ in thickness (thick-thin) and size (large-small).

The leading goal of the original methodology is to teach the skills to solve logical exercises and tasks based on classification on features.

Games and exercises are presented in three difficulty levels:

  1. The first - a child learns to operate with one property.
  2. The second is developing the skills of comparison and systematization of items on two signs at the same time.
  3. The third - offers tasks that require the ability to operate at once in three properties.
  • designing from blocks, study of color, shape, size;
  • combining in groups of quality features (select the elements of the triangular form or all blocks of blue color etc.);
  • rhythmic pattern, for example, a rug with a geometric pattern or beads with a rhythmic combination of parts;
  • logical chain, which is built on the specified alternation condition, color, size.

Video: Logic blocks Dieenas

Methods Mary Montessori.

The Italian teacher and psychologist Maria Montessori developed a whole complex of didactic materials:

  • insert figurines
  • rash letters
  • numeric machines
  • frames with clasters,
  • others.

These methodological manuals were specifically designed to stimulate attention, will to achieve success, observation, focus on the task, while their meaning was also that the child himself found and eliminated his mistake, without the help of the head.

The value of montessori materials:

  • cause a living interest in performing the task, additionally motivate the child;
  • enable the child to easily correct the error without adults;
  • maximum activate sensory perception;
  • give the priority of practical activity, and not abstract explanations, the child works hard a lot;
  • break the learning process into components, which allows you to improve each stage separately;
  • develop independence and independence;
  • enhance the concentration of attention, since they assume the possibility of repeatless without limiting time to master the skill.

In kindergarten you can equip a corner with montessori materials.

Montessori Methods Games greatly develop logical thinking

Zone of sensory development

With the help of auxiliary materials, the feelings that the baby uses for the knowledge of the surrounding world is activated, the orientation of the child in reality is improved. The focus is on development:

  • view (different colors, pink tower, geometric figures for understanding form differences, size);
  • hearing ( musical instruments, bells, rustling boxes);
  • smells (jars with odor);
  • touch (Loskutka fabrics, boards).

Mathematical region

Mathematical development puts such goals to students:

  • acquaintance with numbers;
  • representation of numerical discharges and decimal system;
  • mastering the comparison of mathematical symbols;
  • the ability to carry out major mathematical actions by adding, subtraction, division with four-digits;
  • knowledge of the square of the number;
  • understanding fractions and action with them.

Didactic material:

  • sets of gold beads and boxes with digital cards to study arithmetic discharges and mastering four-actions skills;
  • rods;
  • spindle;
  • sever boards.

Video: Mathematics training in the Montessori system

Keyisser sticks

The Methodology of the Belgian Teacher George Kyizurer proposes to use a set of multi-colored counts, differing in size and color, as a multifunctional mathematical manual for kids from a year to seven years. The technique in the gaming relaxed form introduces the baby into the world of color and forms.

The value of the Cuizer technique:

  • it helps to visually demonstrate the composition of the number, form the concept of a logical sequence of a numerical series;
  • improves attention, shallow motorcy, stimulates imagination and fantasy;
  • promotes the development of spatial thinking and combinatorial abilities;
  • activates creative potential, awakens interest in mathematical games and exercises.
  • sticks are used as a design kit from which children simulate a variety of forms;

    Arbitrarily or in picture-instruction children simulate a variety of forms

  • ladder in size;

    Colored ladder helps to learn the concept of magnitude, as well as master the skills of the account

  • education and composition of the number up to five, with the addition and reduction of one stick;
  • fastening the skills of direct and countdown.

    Cuisiner set develops creative abilities of children

"Gifts of Frebel"

The technique of the German teacher Friedrich Frebel involves the use of copyright game didactic material.

The purpose of the Frybel game technique is to stimulate interest in active research, sensory development, the formation of the communicative skills of the child.

Didactic Games "Gifts Frebel" for children 4-5 years old:

  • a wooden cube, which includes more eight identical little cubes. The manual contributes to meeting the concepts of the whole and part, teaches the account, develops design abilities;
  • eight tiles developing analytical abilities;
  • construction creative sets of cubes, geometric shapes, bars, etc.

Video: Game Material according to FRONEBEL Method

Methodology of nikitin spouses

Gaming benefits are educational puzzles from cubes and a variety of design kits based on the principle of combination of a holistic image. Tasks can be in the form of a pattern, model or drawing and are a kind of simulator for the mind.

Video: Fragment of classes. "Mass Square"

We are preparing an abstract classes in mathematics in the middle group of kindergarten

The duration of the occupation is 20 minutes, compared with the younger group, children perform a larger amount of tasks, the overall work rate is noticeably accelerated. Classes are traditionally held once a week, but do not be limited to narrow temporary framework perspective planning learning activities. To secure the software, you can organize gaming mathematical situations while walking or free game outside of classes.

  • to the study of the new material, the educator starts after repetition of the previously studied material. Repetition takes no more than five minutes and is carried out in a game form, for example, "Help Pinocchio Count the coins", "find a mistake with the baby", etc., as well as using thematic poems, mysteries, songs. Similar exercises are aimed primarily to stimulate the natural resourcefulness and children's seamless, send attention to the necessary creative track, create a positive emotional climate and joyful mood, to help each child to reveal its intellectual opportunities;
  • children of four or five years old are hard to cope with monotonous monotonous work, so it is desirable to spend the motor, finger or respiratory gymnastics in time with small fidgets, connect the moving games of the mathematical direction during the work.

Work forms and idiosal approach

The optimal version of the organization and conduct of classes in mathematics involves the division of children into pairs or small subgroups, taking into account various intellectual possibilities. This will contribute to improving the quality level of training and will create the necessary conditions To implement an individual approach and rational dosing of mental and psychological burden, depending on the degree of training of children.

The optimal version of the organization and conduct of classes in mathematics involves the division of children into small subgroups

You can individually work with children in two directions:

  • capable children who are manifested by mathematics, you can give more complex tasks of a problematic nature;
  • the guys experiencing difficulties during the fulfillment of the program requirements for various reasons (the baby has individual intellectual features of perception or weak performance), it is more expedient to give simple tasks that solve them forces. Such a differentiated approach will help to keep interest from a child to mathematics, and gifted guys will be able to fully realize their mathematical abilities.

Practical methods and means of work for the educator

In the medium group, the amount of tasks is gradually increasing, which includes two or three links, for example, children must consider bunnies in the picture and as many squares on the card.

Difficulties in working with children 4-5 years old:

  • children with difficulty hold attention during the explanation of the task, so it is important to teach to listen to the information to the end and not allow you to start the task ahead of time. It is desirable that children together begin to work without interfering with each other, adhering to the correct algorithm of action;
  • the questions addressed to a specific child correspond to the choir, shouting off. The task of the teacher is to bring up a friendly attitude to each other, the desire to help a friend, but to learn to respond one by one, saying words loud and clearly.

Methods of learning quantity and ordinal account within five

The first stage is a quantitative comparing two groups of objects located in two horizontal parallel rows, which are for greater clarity one under another. Initially, the groups consist of one or two or three items, later switch to more complex combinations of four and three, four and five items. Differences (more, less, equal) are fixed by words denoting numerals, thanks to which children perceive the relationship between the number and number of objects. The teacher considers items of both groups (in one on one thing more), clarifies which items are larger, and what less, translates into a numerical attitude, draws the attention of children on the final result. The tutor quantifies the composition of one of the groups by adding or having reduced one item, which helps to see and understand how you can get the following or previous number. Children are asked to show and name the number of items, say where more, and where less, that helps to consolidate new words in memory. Final Skill: Children must learn to distinguish the quantitative composition of a group of items and answer the question "How much?"

The second stage is devoted to mastering the operations of the sequence account and the skill of counting, children teach to show objects of female, male and medium kind (doll, ball, apple) in order and call the corresponding word-numerical. To form and secure the skills of the account, a variety of gaming exercises, alternating collective and individual forms of work with visual benefits, are used. In the future, children train in the ability to count objects, independently select them into groups and place in the specified location (shelf, table, chair). Then the kids are proposed to form a quantitative group by the named number, for example, "Collect 2 cubes and 4 balls." In parallel, work is carried out on the formation of spatial orientation skills: "Put the left, right, at the top below. Stand ahead, rear, etc.. " In addition, it is important to pay attention to the development of the ability to determine the qualitative signs of objects, such as color, size, length, width, shape, and comparing one of the properties.

Video: Familiarity with a number and number three

Common child error: the child often uses the word "times" instead of a numerical "one." The tutor shows the toy and asks the question: "How many cars do I have?" - "One machine," - the kid answers. Such a dialog will help memorize the correct use of words-numerant.

Comparison of objects of different quantities: training planning

Nice Eyemer is a security deposit of children's movement in space. From how much a child is able to estimate the distance between objects in the surrounding world and their size depends a lot. This aspect B. preschool education Pay great attention. The chronological distribution of classes on the annual grid has its own characteristics.

  1. The first three months of the school year are dedicated to training skills to compare two objects (laces, scarves, toys, cardboard strips, details of designers, etc.) according to such parameters, like height, length, width, thickness, volume. Applications, applications and eye comparisons are used.
  2. In winter, the kids are trained to conduct a comparative analysis of two flat objects, considering their length and width, while the pairs of objects differ in either length or width are selected. When children confidently deal with the task of establishing relations between two items, one can safely expand the quantitative range of up to five and proceed to exercises associated with laying out items in a row on the principle of increasing or descending on a specific basis.
  3. In the third quarter, close attention is paid to the development of a children's eyelaster. Children ask for an eye to determine a greater or smaller subject, and also teach to use measure. You can also ask for children to evaluate the distance between the furniture items: what's next, that closer, how many goals fit between two chairs and so on.

Useful advice: It is advisable to use a motor analyzer (the zone of the brain, which is responsible for tracking muscle activity and body position in space): Suggest children to "run with fingers" on the edge of the objects, make the movement along, across, from the bottom up, determine how thumb running longer. Mathematical skills are also important to train and develop in drawing, appliqués, music.

Plan lesson

  1. The organizational input part (3-5 minutes) is a motivating occupation.
  2. Practical - the educator explains the essence of the tasks and exercises that children should cope with (3-5 minutes).
  3. Basic - independent work of children (15 minutes).
  4. Final - analysis and evaluation by children's results of their work. Children teach argued to formulate their point of view and independently talk about the sequence of task execution (3 minutes). Questions to discuss:
    • how well the task was completed;
    • new techniques with whom children met;
    • causes of errors and ways to correct them.

It is also useful to consider weekly plans for FMP on various topics.

Table: Fragment of the abstract classes in mathematics in the middle group on GEF "Accounts up to five" tutor T. S. Levkin

general informationPurpose: To form knowledge of children about geometric figures, consolidate knowledge in the score to 5.
Handout:
  • geometric figures,
  • accidents.

Visual material:

  • pictures depicting numbers from 1 to 5,
  • pictures depicting geometric shapes.
Repeated materialEducator:
How many fingers on hand
And kopecks in patch
At the starfish of rays,
The beaks have five roses,
Blades at the leaves of Klena,
And corners from bastion,
About all this tell
A digit will help us ... (five).
Educator: "Guys, today we will consolidate your knowledge in the score to 5. And we will repeat the name of the geometric figures."
Educator: Look at everything on the board. (Pictures with the image of numbers from 1 to 5)
Let's try to count with you!
(Children consider loud together with the educator. Repeat 3 times)
Educator: And now let's learn to count with you in reverse order.
(Children consider together with the educator in the reverse order. Repeat 3 times.). What are you great!
Organizational partOh, quieter, it seems to us someone came to us. (Get toy: doll)
Educator: Our doll Masha's doll, let's say hello to her. Masha told me that today, on the way to school, she confused the numbers in the envelope and now cannot put them in order. Let's help her?
(Choose the wishing child, which on the board puts the numbers in order)
Educator: "Well done, Danya, helped Masha, but it's not all. Today, Masha will be present in our class and watch which of the guys most diligent and smart. "
(I distribute geometric shapes to each child, 5 pieces)
FizkultminutkaEducator: "Let's rest with you a little.
One, two, three, four, five,
We will repeat together,
One yes four will be five
Two yes three - also five,
All the top five studied
And now we will rest
And again consider it start. "
Practical partEducator: "A little rest, and now take geometric shapes and count how many of them you have on the table." (Children consider figures. Responses of children)
Educator: "That's right, they are only 5. And what figures are present in our class?" (Children's responses)
Educator: "Now, guys, the task is more complicated. I give you countdown sticks, and you will try to make figures that I distributed you. But Masha gives you a hint that not all the figures you get to make out of sticks. "
Independent work of childrenChildren make figures from county sticks, the tutor corrects the mistakes, helps every child in performance).
Educator: What are you young, but some kind of figure lacks and did not work out to do with the help of county sticks, what do you think? (Children's responses)
Educator: That's right, we did not get two figures - this is a circle and oval. After all, these figures cannot be built from county sticks. (Show the picture with the image of 5 geometrical figures).
Final partEducator: Guys, let's repeat the name of the figures: square, circle, triangle, rectangle, oval. (We repeat along with children).
Educator: Masha really liked how you all answered today, you are so smart and talented kids! She will not leave now, but will remain with you in the group and each of you will be able to play with her.
Educator: Guys, let's remember that we did today at the lesson? (Answers of children. The educator suggests children if they find it difficult to answer)
Educator: You were all the well done today, the lesson is over.

Video: Exchange "Travel to Mathematics Country"

Project activities in mathematics in the middle group

We will analyze individual concepts related to educational program preschoolers.

Mathematics occupation - a narrow control method educational activities. A educational project is a combined and expanded version of the implementation of educational activities, uniting several multidirectional artistic and aesthetic and practical training (mathematics, speech development, music, drawing, modeling, etc.), having a common topic.

The project may be:

  • short-term - from one lesson to one week;
  • long-term - from month to year.

Project structure:

  • preparatory work;
  • main part;
  • final stage.

Directions and forms of implementation:

  • Intellectual and cognitive development:
    • educational conversations with parents and pupils;
    • quiz and intellectual games;
    • hometasks;
    • demonstration material I. didactic benefits (information stands, mobile folders, posters, newspapers, etc.);
    • festive events;
    • excursions, visiting museum expositions and theatrical productions.
  • Educational games (didactic, artistic, role).
  • Artistic practical activity (drawing, applique, music, modeling).
  • Slible techniques aimed at developing speech (poem, patter, riddles, literary works, folk materials, fairy tales).
  • Physical development (movable and sport games and competitions).

Photo Gallery: Reporting presentation of a short-term process in mathematics

Project: "Why cook mathematics" Information about the author, participants The formulation of goals and objectives Research Children determine the color and shape of vegetables Pans are set up in height measurement of cereals with a conditional measurement The distribution of the waffle row (after which children can treat each other) Final conclusions

Photo Gallery: Report on the Long-Term Mathematics Project

Mathematics project "Fabulous Mathematics" Registration of a mathematic and theatrical corner. Studying geometric figures. Acquaintance with geometric shapes and their modeling. Use of didactic games in the study of the order of the sequential account (Tale "Rack") Development of the Skills of the Order Account (Tale "Teremok") Individual work with a manual "Mathematical Theater"

Mathematics exercise using ICT, Multimedia

Modern information and communicative technological means significantly expand the circle of creative opportunities to organize interesting activities, increase visibility in the presentation of the new material and the qualitative level of his assimilation. The main form of ICT application is a multimedia presentation or active work with a multimedia board.

Video: fixing elementary knowledge in mathematics using a multimedia board

Photo Gallery: Presentation Pictures: Figures, Account and Figures

Figure 1 Figure 5 NIGHT 3 NIGHT 6 NIGHT 4 NIGHT 2 INSTRUCTION MISSIONAL NUMBER Select Silhouette and Count a task for training a logical task for distinguishing a geometric shape for the development of logic and securing knowledge of geometric shapes

How to organize a mathematical holiday

This is another comprehensive form of the organization's organization: where mathematics is fun, they do not have to miss the children. In combination with friendly communication, the tasks help the kids to learn courtesy, develop attentiveness and patience.

Table: Mathematical riddles and readers about bears, bunnies and other characters

Number Mystery Counting
2 At the apiary
three bear
They played hide and seek at the barrel.
One in the barrel barely got
And how many
used in the forest?
Walked grandmother from the outside,
I carried the body.
In that body
Lying mushrooms,
To whom - a mushroom, to whom two,
And you, Dietyko, the whole body.
3 The lions came to visit Zebra
And gifts brought.
The first lion brought Coconut,
And the second two of them brought.
To fold one plus two,
The third called Leo.
We are gathered
play
Well, to whom
start off?
One two Three,
You start.
4 Highly pusrosy nose
Hare six carrots used.
Suddenly stumbled and fell -
Two carrots lost,
How many carrots
Did the hare stayed?
Mouse came out somehow
View, which is an hour.
One two three four,
The mouse was torn for Giri.
Suddenly there was a strong ringing.
Go out of the circle.
Kolya let out paper ships.
In the stream, 3 boat was already swimming.
Another 1 is about to affect water.
How many ships
heading off
swimming?
One two three four.
Consider holes in the cheese.
If there are a lot of holes in the cheese,
So, cheese will be tasty.
If in it one hole,
So it was tasty yesterday.
Under the bushes at the river
Lived May beetles:
Daughter, Son, Father and Mother -
Who can count them?
One two three four,
Cat lose weight:
Do not read, do not write,
And behind the mouse jumping.
5 Two puppies
Run, frolic
To the chalits three friend
With loud barking rush -
Together will be fun.
How many friends?
One two three four.
Who lives in our apartment?
Dad, mom, brother, sister,
Cat Murka, two kitten,
My puppy, cricket and I -
That's my whole family!
One, two, three, four, five -
All will begin to count again.
Sorkling fell in the snow
And behind him Aleshka.
And behind him Irinka,
And behind her Marinka.
And then fell Ignat.
How many guys were?
One, two, three, four, five,
The bunny went out.
What should we do? How do we be?
You need to catch a slab.
We will consider:
One, two, three, four, five.
Six cheerful bear swear
For raspberries in the forest rushing
But one of them is tired,
From comrades lagged behind
And now I find the answer:
How many bears in front?
One, two, three, four, five!
It is necessary to count the spoon!
One, two, three, four, five!
It is necessary to count forks!
Spoons, forks, spoons, forks ...
In the head rustle sawdust!
Six cheerful piglets
At the bodied in a row stand.
Here one looked to bed
Piglets left ...
One, two, three, four, five.
Do not count friends
And without a friend in life tight,
Come out soon from the circle.
Six cheerful bear swear
At the snowpad rushing,
But one kid is tired,
From comrades lagged behind
And now I find the answer:
How many bears in front?
Lived in the river one Nalim,
Two Yersh were friends with him
Three ducks flew to them
Four times a day
And taught them to count them
One, two, three, four, five.
6 Gives
grandma Lisitsa
Three grandchitov
mittens:
"It's for the winter, grandchildren,
mittens two pieces.
Take care, do not lose
How much all
recalculate! "
We divided the orange,
A lot of us, and he is alone.
This slicker is for hedgehog,
This slicing is for striking,
This slicker - for ducks,
This slicing is for kittens,
This slicing is for beauty,
And for the wolf - the skin.
He is angry with us. Bed!
Spare who is where!
7 Six puppies
Plus mom-husky.
How much will?
Calculate!
Becomes:
On the birch of the village of Galka,
Two crows, sparrow,
Three forties, nightingale.
8 One two three four,
Five, six, seven, eight -
Heads grandmother
With a long nose
And for her grandfather.
How much grandfather years?
Say as soon as
Do not delay people!
One two three four,
There were mice on the apartment.
A friend sought to them
Cross - big spider.
Five, six, seven, eight,
Spider we ask:
"You, Grooming, do not go!"
Well, Masha, Rod!
9 He got a teapot seagull.
Invited eight chaps:
"Depart everything for tea!"
How many cases?
Answer!
The numbers are easy and easy
Children to line up:
One, two, three, four, five,
Six, seven, eight, nine!
Together learning to count
Together more fun!
10 How under the Christmas tree stood in a circle
Bunny, squirrel and badger,
Hedgehog and raccot,
Elk, boar, fox and cat.
And the latter got up the bear!
How many animals? Answer!
One, two, three, four, five,
You need to get up the sun.
Six seven eight nine ten,
The sun sleeps, in the sky month.
Run away who is where
Tomorrow is a new game.

Games with mathematical content

We give a selection of several games, relevant to the middle group.

"Electronics"

Fastens the skills of spatial orientation, teaches a clear task.

At the beginning of the game, the child performing the role of electronics, leaves the game room, the rest of the participants hide in any place toy that the electronics should find. The robot begins to move only on a clearly formulated team, which accurately indicates the direction of movement and the number of steps. When the main condition of the game is made, the robot gives a verbal signal: "Tell me, I understand, I perform." If the robot did not understand the task, then says such a phrase: "I did not understand the task, repeat again."

Each participant of the game formulates its task, for example:

  • make as many steps forward how many times I slap;
  • make four steps with eyes closed;
  • turn to the right, take two steps and tell the poem.

The educator, together with the guys, plans the route of electronics, thinking on the direction and the number of steps that will lead it to the hidden surprise.

"Thread-wizard" - a game with elements of nitcopy

The game introduces numbers, develops figurative thinking, trains a small motorcycle hand. Materials: velvet colored paper, wool thread up to thirty centimeters.

The educator shows a certain number of items on an interactive board or with the help of illustrations, toys. The digit can "hide" in a riddle or patter. Children identify the number and thread lay out its silhouette on paper. The correct answer is bred by a symbolic sign (sun, flower, etc.).

The child "draws" the number of thread

"Little photographers"

Equipment: Set of small design details or set of buttons, tight paper or cardboard cards.

The teacher asks the children to "take a picture" by posting her silhouette on the map using a small girlfriend.

Children lay out numbers with butchers

"Right figures"

Children put on a digital emblem, turning into a "live digit". The numbers from one to five are used.

  1. Children should form an increasing or decreasing chain of numbers.
  2. The teacher shows the number, the child learns his digit and goes out.
  3. In a similar gaming situation, children come out with adjacent numbers (per unit or less).
  4. Each child is invited to answer the question: "If your digit is growing up per unit, in which figure it turns into?".

"Hide from rain" - mobile game

Fastens the ability to distinguish the simplest geometric shapes of a circle and square.

On the floor, the teacher puts two hoops, inside one - carved silhouette square form, Inside the other - round. Children are distributed in two subgroups, the players of the same group are distributed cards with a drawn square, children from another group are respectively you get cards with a picture of a circle. The kids play freely and move around the room, but when they hear "thunder." (Barbana fight), then immediately run into their houses. The guys who have boxes with squares find their "square lodge", and those who have a card with circles, hide in a round house. With the further development of the game, the teacher changes in places the silhouettes of figures in hoops.

"Space flight"

Space topic is a great framing and for a whole game day with children, it may include both dance and motor activity and various tasks - to connect the cut pictures, as recommends, for example, Svetlana Viryaisov, or count the number of cosmonauts. Such a lesson is rather designed for the elder group, but for the average you can adapt something.

The educator asks students to collect a rocket. The task is three levels of complexity.

  1. Stay out of the geometric figures rocket on the pattern (5 geometric shapes).
  2. Stay out of geometric figures rocket (6 geometric shapes).
  3. Share a rocket from geometric shapes and from county sticks.

This enshrines knowledge of geometric shapes, trains a small motorcy, a sequence skill.

"Merry train"

Helps consolidate the sequence of a numeric row.

From the cardboard, the silhouette of the train with cars is cut on, on each car of pockets for the figure. Some wagons lost their numbers. Children are asked to help trays and choose the desired figure.

The train with the train will suit the study and consolidation of a sequence account.

Table: Fragment of a mathematical holiday script

Holiday author and nameO. Yu. Smetanin
"Visiting mathematics"
Equipment
  • Lego constructor (large);
  • house schemes from the designer;
  • 2 watman sheet with drawn labyrinths;
  • cards with the image of numbers from one to five;
  • four baskets depicting geometric shapes;
  • objects and toys of different geometric shapes;
  • objects from colored paper (2 Christmas trees - green, sun, 2 tucci, trees - red and orange, lake - blue, 2 lilies - white);
  • 2 watman sheets;
  • flags;
  • prizes.
Holiday move
IntroductionChildren and parents enter the hall to the music.
Host: Today we have a mathematical holiday. What do you expect from the holiday? Of course, smiles, jokes, songs, dances, surprises and gifts. I hope that hopes are justified. Our holiday is not just a holiday, but a holiday game.
We gathered in this room to find out how you can count, guess the riddles, what are you resourceful and clever. In our competition, the "Salties" team (children) and the Melnikov team (parents) take part. (Represents Captains). For each correct task, the checkbox is awarded. At the end we will calculate them. The team that will win more flags will win.
WorkoutHost: Competition Let's start with a warm-up. We must guess the riddles on geometric figures. Riddles are made by one for each team.
  • No corners I have
    And looks like a saucer
    On the plate and on the lid,
    On the ring, on the wheel.
    Who am I so, friends?
    Name me! (A circle)
  • Rolled the circle and suddenly fell
    Boca himself a little remembered.
    I learned this figure:
    There was a circle, but became now ... (oval)
  • From it we build a house
    And the window in the house
    For him in lunch sang.
    At the hour of leisure is having fun.
    He is happy with him in the house
    Who is he? Our friend ... (Square)
  • He is a square brother native
    Each corner in it is straight.
    Two sides of the same length,
    And two more sides
    Slightly shorter, but equal. (Rectangle)
  • Three vertices,
    Three corners
    Three sides -
    Who am I? (Triangle)
  • Four corners and four sides,
    Similarly, native sisters.
    In the gate do not give it like a ball,
    And he does not allow you to scroll.
    Figure is familiar to many guys.
    Did you find out? After all, it is ... (Square)
"Who will quickly find objects"Look, here are the baskets with the image of the shape of a circle, square, triangle and rectangle. All you can find round, bring to the basket with the image of the circle. Square items to the basket with a picture of a square, triangular items, here are here, and rectangular items should also be removed in the appropriate basket (with each approach to the table you can take, only one item). The team that completed the task earlier receives the checkbox.
"Say the opposite"The presenter says the word (one by one team), and the team says the word-on the contrary, Antonym.
  • High Low.
  • Loud - quiet.
  • Wet - dry.
  • Clean - dirty.
  • Wide narrow.
  • Deep - small.
  • Strong - weak.
  • Big small.
  • Narrow - wide.
  • Left - right.
  • Ahead - rear.
  • Below - at the top.
  • Hot Cold.
"Logical endings"The presenter starts a proposal, and the commands in turn finish.
  • Heron's legs are long, and the duck ...
  • Watermelon is big, and an apple ...
  • Scarf narrow, and plaid ...
  • The cargo machine is high, and racing ...
  • If the table is above the chair, then the chair ...
  • If the right hand on the right, then left ...
  • If the sister is older brother, then brother ...
Fizkultminutka
"Aunt-merry"
Competition CaptainLabyrinths are drawn on two watmans. Captains perform the task: "Complete quickly a labyrinth."
"Continue row"The commands are proposed for a sample of a logical series of the LEGOG constructor cubes and the sample team continues a logical series. Wins the command that without errors and quickly performs the task.
"Collect the picture"Each team has white paper sheets and colored paper items. We need to decompose objects by landmarks.
Host: Place the sun in the upper right corner. Two clouds - in the upper left corner. In the middle - the tree is red. In the lower left corner - a lake with four lilies, and in the lower right - two green trees and one orange tree.
Fizkultminutka"One two Three"
Transition to the next partWho will be the most deft
We want to know.
Will be in two ranks
And let's start playing.
"Conversion in order"Captains, count five people from your team and build them. (Children and parents perform).
Each child receives a card with a digit shown on it (from 1 to 5), but in the same command card yellow, and in another blue.
Host: Nowadays, you will perform different movements: marching, run, dance. And when the music is over, you need to quickly build in order. That team that will build first, receives a checkbox. (The game is repeated 3 times.)
"Build a house"Each team has a single diagram of a house and a large designer of Lego. Wins the team that without errors and will quickly build a house.
The finalHost: All riddles are deposited, games are played. While the jury summarizes the contests, I suggest you relax.
Include a song from the M / F "Fixiki" "Ambulator," children and parents perform movements to the music.
After the announcement of the results, sweet prizes are distributed to everyone. All participants under the march bypass the hall, the winner team goes ahead.

Video: Mathematical holiday in kindergarten

Topics for self-education educators mathematical

  1. Formation in children average preschool age Primary ideas about the properties and relations of objects of the surrounding world through didactic mathematical content games. (This is about form, color, size, quantity, number, etc.)
  2. Development of mathematical ideas in children using chopsticks of a cueizer and Dienes blocks.
  3. Formation of elementary mathematical ideas of preschoolers in the process of various activities.
  4. Using ICT in mathematics classes in the middle group.

Acquaintance with the most important logical operations, the formation of the elementary level of mathematical ideas, the study of the abstract concept of the number, the ability to determine the qualitative signs of objects and systematize them on certain properties - a significant condition for high-quality intellectual training for children to school life. Developing and educating their small wards, educators understand that how successful their pedagogical efforts will be and productive will depend on the future successful development of mathematical knowledge and intellectual culture of the guys in general.

Alena Podgorny (Slyusarenko)

A summary of the FMP classes in the middle group "Number and invoice. The value".

Purpose:- to strengthen the idea that the result of the account does not depend on the value of the items;

Learn to compare three objects in height, lay them in a decreasing and increasing sequence;

Exercise in the ability to find the same toys in color or magnitude.

Material:table, 4 dolls, large and small plates, workbooks on mathematics.

Travel course:

The educator offers children to cover the table for tea drinking, putting large and small plates into a row.

Children find out how many small (four) and how many large plates (three).

The educator proposes to compare the number of large and small plates. Asks: "What number is more: four or three? What number is less than three or less? On each big plate, put a small plate. How to make big and small plates become equal?"

the tutor discusses the methods of equalizing the number of objects with children. Children equalize the number of plates and clarify how many large and small plates now.

Work in notebooks.

Children need to pick up for each nesting the subject of the desired value (sundress, apron, bucket, connecting the line with a suitable subject.

Game "Build Guys for Growth."

The educator causes three children of different growth. The rest of the children help him build guys in growth.

For music, children move through the group, at the end of the melody they stop in different places of the group and are built by growth in ascending order.

The exercise is repeated again with the participation of other children.

Thanks for attention!

Publications on the topic:

Open exercise on the FMP in the middle group of hearing-haired children "Quantity and account. The form" KGBS (K) OU "OUZSKAYA C (K) ON SCHOOL-SCHOOL OF THE TIME." Open occupation in the middle group. on the formation of elementary.

A summary of the FMP classes in the preparatory group "Number and score. Account within 10 "Objective: to educate in children a persistent interest in.

Abstract Node in mathematics in the preparatory group "Number and score. Account within 20 " Abstract Node in mathematics in the preparatory group "Number and score. Account within 20 "Tutor Komarova Natalya Anatolyevna. G.

An abstract of open classes on FMP using ICT in the middle group "Account to four, familiarity with the number 4" GBOU SOSH No. 1056 Preschool Office No. 2 Abstract Open Cognitive Development Claim in the Medium Group "Account to Four,.

Abstract FMP classes in the preparatory group "Order and quantitative account" An abstract classes on the formation of elementary mathematical ideas in the preparatory group theme: "The order and quantitative.

Purpose: I exercise in the score of sounds on rumor within 5. Clarify the ideas about the meaning of words far away. Teach to compare three items.

A summary of the FAMP classes in the senior group. The game "Easy account in verse" Purpose. The game exercises children in direct and countdown to 10 and fixes the knowledge of the composition of numbers within 10. The game is developing a child,.

Software content:

- consolidate the ability of children to determine the form of objects based on comparison with geometric shapes;

Compare items in size and altitude;

Form quantitative and sequence skills within 5;

Exercise in comparison of sets;

Develop the ability to navigate in space (in front, rear, on the left, right, in the middle), relate certain types of activities with the appropriate time intervals (morning, day, evening, night).

- develop memory, attention, logical thinking of preschoolers;

Material: Magic Pouch, 2 Viccin, Letter with Task, Skinny Pictures (TV, Iron, Tape recorder, Escape, Refrigerator), Paper with two strips, 3 TVs Various largest, 3 refrigerators are different in height, geometric shapes (circle, square, Triangle, rectangle, ball, cube, cylinder), tricolor strips, 5 TVs and 5 computers for each child, paper sheet, mathematics in kindergarten, Pictures of Eletropribers: TV, electric kettle, tape recorder, refrigerator, iron, medalcasters.

The course of classes in the middle group of kindergarten:

Educator. - Children, today, when I came to kindergarten, at the doors of our group, I found here such cakes. What do you think it may be? Let's lay them in a magic bag and see what happens (screws turn into a letter from fixings).

Educator. - Children look at this letter from fixings, and here the tasks. Want to know what kind of tasks?

Here is the first task from Papus

Here Items I collected

And babies sentlash

So that you counted them

The place of each was called.

How much?

What is the first?

What is the last?

What is between?

What is worth?

What is before?

Second task from Masi

We are friends with appliances

If necessary: \u200b\u200bMachine and put

I ask you expensive kids

What is the difference between these items?

How many TVs? (Three)

Put them on the green strip from smaller to more.

And now look at the refrigerators, they must be put on an orange strip from the lowest to the highest.

Third task from spool

Geometric shapes look at you

They are very asked for:

"Items you are more likely to take

Which one we are similar to say. "

(Children from the magic bag get substantive pictures, call the subject and determine which form item).

Fourth Task from Nolik.

I really want kids

But I do not have time,

Help me, tell me the answer!

Educator. - Lay out a digital row on the green strip.

On the yellow strip four TVs.

On the blue strip of computers for one more than televisions.

What is more? How many more computers than TVs?

What should be done to make TV and computers become equal?

Fifth Task from Games

Well you worked ovat

Tasks know how to perform

Now all the kids are time

Dance cheerful start.

Fisiminian "Fixiki"

Sixth Task from Verto

Love Fixiki

Electrical appliances repair

You are soon sitting at the table

Place them correctly position.

In the middle of the sheet, put the TV

Behind the TV, place the refrigerator

Ahead of the TV set the tape recorder

Right from the TV, put an electric kettle

To the left of the TV put iron, etc.

Seventh Fayer Task

I am a cheerful fire

Prepared for you riddles

Radiations are correct

And draw the drawing to the table to the table.

When these children happen

That the dream magic comes

From the sky month clear shines

Which of you will answer correctly (at night)

Children wake up

Quickly dressed

Make a friendly all charging

Because used to order (in the morning)

Very fun we play

Physical education are engaged

Still singing songs

Is it when it happens? ..... (day)

It is time to part.

I'm already with you

Return home.

Lights flashed like candles

All answer it? ………(evening)

Outcome. Reflection

Educator. - So we fulfilled all the tasks from Fixikov. Oh, wait, there is something else in the envelope. This is from a grandfather.

"Thank you kids, you coped well with all our tasks. And in memory of us let us give you a medal.

Didactic games in mathematics (Card Self)

2 younger group

"Number and score"
1. Didactic game "Guess who for whom"
Objective: To form in children an idea of \u200b\u200bthe obstacle of some objects by others. Clarify the idea that large items obscure smaller, and smaller do not obscure large; consolidate the words "more", "less", "before"; To acquaint with the word "obscure".

Content. 1st option. Toys stand on the table at the teacher. He asks to see what is on the table, and close your eyes. Takes two toys, retaining them a little to the side and gets up so that he flashes them out. Children open their eyes and discover that there are no two toys. "I did not move away from the table. Where are toys? " - says teacher. If someone from the guys guess, the teacher says in surprise: "Oh, I got up and deposited them." If the children do not find, then looking for himself and, finding missing toys, explains the reason for their disappearance. After this teacher removes the toys and invites you to the table two children: one high, large, the other is small. Children again are convinced in the principle of obstacle, when a little arises behind the back of the big. The results of the game the teacher discusses with children, why Tanya is not visible for the king, and Kolya for Tanya can be seen: "The larger overshadows the smaller, and the smaller one cannot obstruct the larger." .2 There is a game "in hide and seek". One child hides, and the rest of the children under the guidance of the teacher are looking for it, consistently examining the furniture in the room.
2. Didactic game "Build at home"
Purpose: to teach visually correlate the value of the items and check your choice by overlay; develop attention; Fix the words that determine the relativity of the magnitudes "more", "less", "the same".
Equipment.
1st option. Three cardboard houses of different variables with slots for doors and windows, without roofs; Cardboard windows, doors, the roofs of three values \u200b\u200bcorresponding to the size of the houses. 2nd option. Little cardboard houses without roofs with slots for windows and doors, elements to them (roofs, doors, windows) for each child.
Content. The teacher inserts large images of three houses into a set of cloth, having them in random order, and not in a row. On the table folds the elements of houses (roofs, windows, doors). Then tells the children that they will be builders will complete houses that must be neat, even; All items should be selected so that they come to the desired parts. Children hide and in turn "completing" at home. Sitting at the table take part in the assessment of each stage of the work. At the end of the teacher summarizes: "We put a smaller doors to the biggest house, the roof is smaller, the windows are smaller. And in the very little House The smallest windows, the smallest door, the smallest roof. "
3. The game "Assistant"
Purpose: Development of shallow and general motility, coordination of movements, dexterity. Put hardworking. Equipment: Capacity with fillers, Sockeys, fillers.
Content: The educator offers a child to shift the contents from one captioning other. Equipment: Capacity with fillers, Sockeys, fillers.
4. Didactic game. "Raspberry for bear"
Purpose: To form in children the presentation of equality based on the comparison of two groups of objects, to activate the words in the speech: "So much - how much, equally", "equally".
Content. The teacher says: - Guys, the bear worker loves Malina, he gathered a whole basket in the forest to treat his friends. Look at how much the bear came! Let's put them on the right hand from left to right. And now we treat their raspberries. It is necessary to take so much raspberry berries to have enough for the bearings. Tell me how much cubs? (lot). And now you need to take as many berries. Let's treat berries with berries. Each bear must be given on one berry. How much have you brought berries? (Many) How many cubs do we have? (Many) How else can I say? That's right, their equally, equally; The berries as much as the cubs, and there are so many berries as berries.
Geometric shape
1. Didactic game "Pick up the figure"
Purpose: consolidate the presentation of children about geometric forms, exercise in their name.
Equipment. Demonstration: Circle, Square, Triangle, Carved from Cardboard, Cards with contours 3 geometric lotto.
Content. The admutor shows the children's figures, goes every finger gives task to children: "You have cards on the tables, on which the figures of different shapes are drawn, and the same figures on the tray. Spread all the figures on the cards so that they hide. " Asks children to circle every figure lying on a tray, and then imposes ("hiding") it on the drawn figure.
2. Didactic game "Make an object"
Purpose: exercise in the preparation of the silhouette of the subject of individual parts (geometric shapes).
Equipment. On the table at the teacher, large toys: a house, a nevosha, a snowman, a Christmas tree, a cargo car. On the floor sets of different geometric shapes.
Content. The educator proposes to call toys standing on his table, and make any of them using a set of geometric shapes. Encourages and stimulates the actions of children. Asks: "What was? What geometric figures? ". Children consider the resulting toy silhouettes, recall the corresponding poems, riddles. Perhaps the combination of compiled silhouettes into a single story: "House in the forest", " Winter walk", "Street"
3. Didactic game "Find out and remember"
Purpose: Teach children remember perceived, to make a choice on the presentation.
Equipment. Cards with the image of three monochrome geometric shapes (circle, square, triangle; circle, oval, square.), Set of small cards with an image of one form for finding on large cards.
Content. The child is a card with a picture of 3 forms. The teacher asks to look at it and remember what forms are drawn there. Then she distributes paper sheets and asks to close their cards. After that shows a small card. puts on the desk the image down, mentally counts up to 15, asks for children to remove the paper and show on their cards the same shape that it demonstrated. To test the teacher reiterates the sample card again. The following two cards (6 forms) are given to children, then three cards (6 forms).
4. Didactic game "Mailbox"
Objective: Learn to see the form in the subject, relate the shape of the slits and tabs, to make a whole of different geometric shapes and their parts, selecting the samples you need and test.
Equipment. Boards with slots for lays down the shapes that are the same in color, but different configurations, with the image of the ball, balloon (of two semi-s), two-storey house (of two rectangles); Figures (two semicircles of different colors, two seeds the same color, two rectangles).
Content. Before the child put boards and figures in the afternoon. The teacher offers the kid to make all the pictures, and then say what image it turned out.
5. Didactic game "Looking for and find"
Purpose: learning to find in the room the items of different shapes according to the title; Develop attention and memorization.
Content. The teacher decides in advance in different places of the group room toys of different shapes and says: "We will look for objects of a round form. All that is round in our room, find and bring me on the table. " Children diverge, the teacher assists those who find it difficult. Children bring items, put them on the table of the teacher, sit down to sites. The teacher examines the subjects with them, evaluates the result of the task. The game is repeated, children are looking for objects of another form.
Values.
1. Didactic game "Three Square"
Objective: To teach children to relate three subjects in magnitude and designate their relationship with words: "Big", small, "" middle ", the biggest", "smallest".
Equipment. Three squares of different values, flannelph; In children 3 squares, flannelph.
Content. The consipient: children, I have 3 squares, here such (shows). This largest, this one is smaller, and this smallest (shows each of them). And now you show the biggest squares (children raise and show), put. Now lift the average. Now - the smallest. The educator offers children to build from the squares of the tower. Shows how it is done, it places on the flannelhephogee below the large first, then medium, then a small square. "Make you such a tower on your flanneluga, says the tutor.
2. Didactic game "Wide - narrow"
Purpose: to form a "wide - narrow" view.
Content. Turning is carried out in a similar way, but now children learn to distinguish between the width of objects, i.e., wide and narrow ribbons of the same length. When creating a gaming situation, you can use the following game reception. Two cardboard strips are laid on the table - wide and narrow (equal length). On a wide strip (track), a doll and a bear can pass, and in narrow - only one of them. Or you can play a plot with two cars
3. Didactic game "Three Bear"
Purpose: Exercise in comparison and streamlining items in size.
Equipment. At the teacher, the silhouettes of three bears, children have three sizes toy kits: tables, chairs, beds, cups, spoons.
Content. The teacher distributes to children on a set of objects of one type: three spoons of different sizes, three stools and tells ":" There were three bears. What were their name? (Children call). Who is it? (What is the silhouette of Mikhail Ivanovich). What's the Silhouette ? And who is? (Nastasya Petrovna). She is more or less than Mikhail Ivanovich? And what is Mishutka? (Small). Let's arrange every bear room. Here the biggest bear will live here, Mikhail Ivanovich. Who of you have a bed, chair. For Mikhail Ivanovich? (Children put items near the bear in the event of Mikhail Ivanovich's mistake says: "No, this bed is not mine"). There are a bed, a chair. For Mishutki? (Children arrange to him). And these items for whom they remained ? (For Nastasya Petrovna). What are they in size? (Less than for Mikhail Ivanovich, but more than for Mishutka). Let's take them to Nastasya Petrovna. They staged their housing and went to the woods to walk. Who goes ahead? Who is for him? Who is the last? (The educator helps children remember the corresponding Fragments of fairy tales).
4. Didactic game "Hedgehog"
Purpose: to teach correlate items largest, allocate the value as a significant feature determining the action; Fasten the meaning of the words "big", "small", "more", "less", introduce them to the active dictionary of children.
Equipment. Cardboard stencils with an image of heroes, umbrellas of four quantities.
Content. The teacher says that now he will tell a fairy tale about hedgehogs: "The family lived in the forest: Dad, Mom and Two Epud. Here once the hedgehog went to walk, and went out in the field. There was neither a house nor a tree (invited children to find on the trays of the art figurines and put them in front of them. Suitable for each and has figurines in a row largest). Suddenly dad herself said: "Look, what a big cloud. Now it will rain. " "Run into the forest," Hedgehog's mother suggested. - I hide under the Christmas tree. " But then it went raining, and the hedgehog did not have time to hide. You guys have umbrellas. Help the hedgehog, give them umbrellas. Just look carefully to whom which umbrella is suitable. (Watching children use the principle of comparison of items in size). "Well done, now all the hedgehog hid under umbrellas. And they thank you. " The teacher asks anyone why he gave one umbrella to the dad-hedge, and the other - Mama-Ezhik; The next child - why small umbrellas gave small hedge. Children answer, and the teacher helps them correctly formulate the answer.
Oriented in space
1. The game "Right as the left"
Purpose: Mastering the skills to navigate on a sheet of paper.
Content. Matryoshki was very in a hurry and forgot to try their drawings. It is necessary to draw them so that one half looks like another. Children draw, and an adult says: "Point, point, two hook, minus comma - Funny face came out. And if the bow and skull-little man is that girl. And if the absentee and pants, the little man is the boy. " Children consider drawings. "
2. Didactic game "Decorate the shawl"
Purpose: to learn to compare two equal and unequal groups of objects, exercise in orientation on the plane.
Equipment: "Shawls" (big - for the educator, small - for children), a set of leaves of two colors (for each child).
Content. The teacher offers to decorate the scarves with leaves. Asks how to do this (each child performs the task yourself). Then says: "Let's now decorate the handkerchief in a different way, everything is equally. I will decorate my handkerchief, and you are small. Upper edge decorate yellow leaves, like this. (Shows). Put as many leaves as I. With the right hand, spread them in a row from left to right. And green leaves decorate the bottom edge of the handker. Take the same green leaves as yellow. Add one more yellow leaf And put it on the top edge of the handker. What leaves makes more? How to make that they become equal? \u200b\u200b"After checking the works and their assessment, the educator offers to decorate the left and right side of the handker with the leaves of different color. Put on the right side of the scarf as many leaves as the left. (Shows). In conclusion, children decorate all sides of the header in their own way and tell about it.
3. Didactic game "Hiding and finding"
Purpose: Learn to navigate in the space of the room, consistently examine it; develop attention and memorization; Learning to allocate from the surrounding items in sight.
Equipment. Different toys.
Content.1th option. The teacher shows the children a bright, colorful toy. He says that they will hide her now, and then will look. Together with the children, bypassing the room, considering and discussing everything that is standing there: "Here is the table, followed by you watch books. But the rack with toys. Let's go further. Here is a wardrobe. Here and you can hide our toy on the shelf with books. We will put it on the shelf (the shelf must be open). Now let's go to play. " The teacher conducts a simple moving game, for example, "do as me." After a while he offers to find a toy. Fixes the result: "The toy was on the shelf." In the next time they hide a neuropal toy, and the room is inspected on the other side. When children learn to find a toy located at the level of their eyes, it is hiding first above, and then below the eye level of the child. The toy hides children, and finds her teacher who slowly sequentially examines the room and the items in it. Children must master the search sequence as a way of orienting in space. Coming around the room, the teacher calls the direction in which the items encountered on the way. For example: "Here is a window. I will go from the window to the door. Here is a wardrobe. I'll look upstairs - there is no, I look down - there is no bottom. I will go further "and so on. 3rd option. The toy hides children under the guidance of the teacher, and looking for any of the guys. He goes out the door in advance and does not see how hiding the toy. The teacher offers him to seek, consistently examining the room.
4. Didactic game "Picture"
Purpose: to learn to have items on a sheet of paper (at the top below, on the sides); Develop attention, imitation; Fasten the perception of holistic items and distinguish between them.
Equipment. Large sheet of paper for panels, large appliqué details (sun, land strip, house, boy figurine, tree, tree, bird), sheets of paper, the same elements of the application of small sizes, pickles, gloves, tassels, linen, rags in the number of children.
Content. The teacher says to children that they will make a beautiful picture: it is on a large sheet, fixed on the board, and they are small on their sheets of paper. You only need to look carefully and do everything as teacher makes. Then the teacher distributes the material to appliqué. At first he sticks down the ground strip, upstairs. The teacher does everything slowly by fixing its actions at each moment and giving the opportunity to children to choose each element and correctly arrange it on paper. If necessary, it helps the child to determine the place on the sheet of paper (top, bottom). According to the end of the teacher compares children's work with its own, discussing the spatial location of the items, praises them, causing a positive attitude to the results of the work. Then briefly describes the content of the resulting image, fastening the spatial location of the items: "The boy went out. I looked at the bottom, at the top - the sky. In the sky sun. Below, on earth, house and tree. The boy stands near the house on the one hand, and the tree - on the other hand. A bird sits on the tree. "
Oriented in time
1. Didactic game "Our Day"
Purpose: Secure the idea of \u200b\u200bparts of the day, to teach the words "Morning", "Day", "Evening", "Night".
Equipment. Bi-Ba-bo doll, toy bed, dishes, scallop, etc.; pictures showing the actions of children in different time day.
Content. Children are sitting by a semicircle. The tutor with the help of the doll produces various actions by which children should determine part of the day: the doll rises from bed, dresses, combed (morning), dins (day). The teacher then calls the action, for example: "Doll washed", it offers a child to perform it and call a part of the day corresponding to this action (morning or evening). The teacher reads an excerpt from poems, Petushina: Valya doll wants to sleep. Support her in the bed. I will use her blanket, so that it fell asleep faster. Children laid a doll to sleep and say when it happens. The tutor shows pictures in the time sequence and asks how these actions occur in what part of the day. Then mixes the pictures and, together with children, has them in order to follow the actions of the day. Children lay out their pictures in accordance with the pictures of the teacher.

Medium group

"Number and score"
1. Didactic game. "Right account"
Purpose: help assimilating the procedure for the number of numbers of natural row; Fasten the skills of direct and reverse account.
Equipment.
Content: Children get up in a circle. Before starting, agree, in what order (direct or reverse) will be considered. Then they throw the ball and ride the number. The one who caught the ball continues the bill by moving the ball to the next player
2. Didactic game: "Many, little"
Purpose: help assimilate the concepts of "a lot", "little", "one", "several", "more", "less", "equally".
Content: Ask a child to name single items or objects that are a lot (little). For example: a lot of chairs, one table, a lot of books, few animals. Put in front of a child of different color cards. Let the green cards be 7, and the red -5. Ask what cards are greater than less. Add 2 more red cards. What can I say now?
3. Didactic game: "Guess the number"
Objective: to promote the preparation of children to elementary mathematical actions of addition and subtraction; Help consolidate the skills for determining the previous and subsequent number within the first dozen.
Content: ask, for example, what number is more than three, but less than five; What a number is less than three, but more units, etc. Find, for example, a number within ten and ask the child to guess it. The child calls various numbers, and the teacher says more or less conceived named. Then you can change with the child roles.
4. Didactic game: "Counting Mosaic"
Objective: to acquaint with numbers; Learning to establish a quantity with a number.
Equipment. Accounts.
Content: Together with the child, make figures or letters using counting sticks. Suggest a child next to the number posed the corresponding number of counting sticks.
5dtortic game: "We read and consider"
Purpose: help assimilate the concepts of "a lot", "little", "one", "somewhat", "more", "less", "equally", "so much", "how much"; Ability to compare items in magnitude.
Equipment. Accounting sticks.
Content: reading a book to the child, ask him to postpone so much counting sticks as, for example, was animals in a fairy tale. After they requested how many animals in the fairy tale, ask whom there were more who are smaller, and whom is equally. Compare toys in magnitude: who else is more or a bear? Who is less? Who is the same growth?
Geometric shape.
1. Didactic game: "Pick up in form"
Objective: Teach children to allocate the form of the subject, distracting from other signs.
Equipment. On one large figure of each of five geometric forms, cards with contours of geometric shapes in two figures of each form of two quantities of different colors (a large figure coincides with the contour image on the card).
Content: Children are described in shapes and cards. Educator: "We will now play the game" pick in shape. " To do this, we need to remember the names of different forms. What form is this figure? (Next, this question is repeated with the show of other figures). You must decompose the figures in shape, not paying attention to the color. " Children, incorrectly decomposed the figures, the teacher suggests the contour of the figure, find and fix the error.
2. Didactic game: "Lotto"
Purpose: Mastering the skills to allocate various forms.
Equipment. Cards with the image of geometric shapes.
Content. Children distribute cards on which 3 geometric shapes of different colors and shapes are depicted. Cards are distinguished by the location of geometric shapes, combining them in color. The corresponding geometric shapes are presented for children. The child, on the card of which there is a submitted figure, takes it and imposes on his card so that the figure matches, with drawn. Children say in what order are the figures.
3. Didactic game: "Find your house"
Purpose: Fasten the ability to distinguish and call a circle and square.
Equipment. Circle, square, 2 hoops, circles and squares by the number of children, tambourine.
Content: The tutor puts two two hoops at a large distance from each other. Inside the first hoop, it puts the square carved from the cardboard, inside the second - the circle. These are necessary to divide into two groups: in the hands of the square, and others have a circle. The teacher explains the rules of the game that they are that the guys run around the room And when he hit the tambourine, should find his houses. Those who have a circle run to the hoop, where there is a circle, and those who have a square, to the hoop with a square.
When children scatter in places, the teacher checks what kind of figures in children, whether they chose the house correctly, clarifies how the figures are called and how many of them. In re-holding the game, you need to swap the shapes lying inside the hoop.
4. Didactic game: "Guess"
Purpose: Fasten the ability to distinguish between a circle, square and triangle.
Equipment. ball; Circles, squares, triangles of different colors.
Content: Children become in a circle, in the center of which is the teacher with the ball. He says that now everyone will come up with what the item looks like that will be shown. The teacher shows the yellow circle and puts it to the center. Then he suggested to think and say what this circle is like. He answers the child to whom the educator will roll the ball. Break, caught the ball, says what a circle looks like. For example, on damn, in the sun, on a plate ... Next, the teacher shows a large red circle. Children fantasize: Apple, tomato ... Everything is taking part in the game. For children, the meaning of the game "Guess" is more understandable, show them illustrations. So, red circle - tomato, yellow circle - ball.
Values.
1. Didactic game: "Fruit collection"
Objective: to develop the eyes when choosing to sample items of a certain value.
Equipment. Apples Samples (cut from cardboard) three magnitude large, smaller, small; three baskets big, smaller, small; A tree with suspended cardboard apples of the same value as samples (8-10 apples were the same value). The diameter of each apple is smaller than the previous on 0, 5 cm.
Content: The tutor shows a tree with apples, baskets and says that small apples need to be collected in a small basket, and large in big. At the same time, causes three children, everyone gives a sample on the apple and invites them to rip it on the same apple from the tree. If apples are torn correctly, the teacher asks them to put them in the appropriate baskets. Then the task is performed by a new group of children. The game can be repeated several times.
2. Didactic game: "Once, two, three - look!"
Purpose: Teach children to build the image of the object of a given value and use it in the gaming actions.
Equipment. Monochrome pyramids (yellow and green), with the number of rings at least seven. 2-3 pyramids of each color.
Content. Children sit down on high-circle chairs. B. folds on 2-3 tables of pyramid, stirring the rings. Two pyramids put on a small table before children and disassembles one of them. Then causes children and each in them gives one size on a ring and asks to find a couple to his ring. "Look carefully on your rings and try to remember which size they are not to be mistaken. What is your ring, big or small? If a child is hampered with the answer, V. proposed to approach the collected pyramid and attach his ring to the ring of such a magnitude. Then Children suggests to leave their rings on the chairs and go to search for other rings of the same value. It is necessary to search for rings only after all the children say such words "times, two, three-looking!" By choosing a ring, each child returns to the place and puts it on his own sample, which remained at the stool. If the child was mistaken, he was allowed to correct the error, replacing the selected ring on another. For a variety when repetition, you can use as a sample of a pyramid of another color.
3. Didactic game: "Who has the tail longer?"
Purpose: Mastering the ability to compare the objects of contrast size in length and width, use in speech concept: "long", "longer", "wide", "narrow.
Content. Noise behind the door. Beasts appear: elephant, bunny, bear, monkey - Vini-Puha friends. Beasts argue, who has a longer tail. Winnie Pooh offers children to help animals. Children compare the length of the ears of the hare and wolf, the tails of the fox and the bear, the length of the neck of the giraffe and monkey. Each time with V. They determine equality and inequality in length and width, using the corresponding terminology: long, longer, wide, narrow, etc.
4. Didactic game: "Who will rather turn the ribbon"
Purpose: Continue to form a relation to the value as a significant feature, pay attention to the length, acquaint with the words "long", "short".
Content. The educator invites children to learn how to roll tape and shows how to do it, gives everyone to try. Then he suggests playing the game "Who will rather turn the tape." Causes two children, gives one long, to another short ribbon and asks everyone to see who the first will turn his ribbon. Naturally, he wins the tape in short. After that, the teacher lays tapes on the table so that their difference is clearly visible to children, but says nothing. Then children change ribbons. Now wins another child. Children sit down in place, the teacher causes children and offers one of them to choose a ribbon. Asks why he wants this tape. After answering children calls the tapes "short", "long" and summarizes the actions of children: "A short tape is coincided quickly, but a long slower."
Oriented in space
1. Didactic game: "Who where"
Purpose: learning to distinguish between the items in space (ahead, behind, between, in the midst, on the right, on the left, below, at the top).
Equipment. Toys.
Content: put toys in different places of the room. Ask a child, what a toy is standing ahead, behind, nearby, far, etc. Ask what is located on top that is from the bottom, right, on the left, etc.
2. Didactic game: "Run to the figure"
Purpose: Exercise in memorizing and distinguishing numbers, the ability to navigate in space; Develop audit and visual attention.
Equipment: cards with a picture of numbers, woven in different places of the room.
Content: Small mobility game. The teacher (driving) calls one of the numbers, the children find a card with her image and run to it. If some child is mistaken, he drops out of the game for a while. The game is carried out until the winner is revealed.
You can complicate the task, offering children, putting around the numbers, stroll into your hands (or protrud, or sit down) the number it indicates.
3. Didactic game: "Elevator"
Purpose: fix the straight and countdown to 7, fixing the main colors of the rainbow, fix the concepts "up", "down", remember the sequence numeral (first, second ...)
Content: The child is invited to help residents raise or lower them on the elevator, to the desired floor, count the floors, find out how many tenants live on the floor.
4. Didactic game: "Three steps"
Purpose: Orientation in space, skill listen and execute instructions.
Content: Players are divided into two equal teams, get up with each other. The task of each team is a complete composition, smoothly, strictly following the rules, as quickly as possible, reach the finish: pronounce the rules: three steps left, three steps to the right, step forward, one back and four straight.
Oriented in time
1. Didactic game: "When it happens"
Objective: Consider the knowledge of children about the days of the year, their characteristic features; Develop connected speech, attention and resourcefulness, exposure.
Equipment. Pictures at the time of year.
Content: Children sit around the table. The tutor in the hands of several pictures with the image of different seasons, for each year of the year 2-3 pictures. The educator clarifies the rules of the game, the teacher distributes everything in the picture. Then rotates the arrow in a circle. The one for whom she pointed out carefully considers his picture and then talks about its contents. Then they turn the arrow again and to whom she pointed out the time of the year. Warrant of this game can be read by the educator of excerpts from artistic works on seasonal natural phenomena and search for images with appropriate content.
2. Didactic game: "Name missed word"
Objective: Learning to call temporary segments: morning, evening, day, night.
Equipment: ball.
Content: Children form a semicircle. The educator rolls someone from the ball's children. It starts a sentence, passing the names of parts of the day: - We have breakfast in the morning, and we dine ... Children call the missed word. - In the morning you come to kindergarten, but you leave home ....-day you dine, and you have a dinner ...
3. Didactic game: "Who used to? Who later? "
Purpose: Consider the knowledge of children about temporary performances: first, then, before, after, earlier, later.
Content: Staging fairy tales using illustrations of "repka", "Teremok", "Kolobok", etc.
4. Didactic game: "Traffic light"
Purpose: consolidate the presentation of children about the years.
Contents: Teacher says, for example, "Summer ended, spring has come." Children raise a red circle - a stop signal, errors are corrected.
5. Didactic game: "Name missed word"
Purpose: Consider the knowledge of children about parts of the day, their sequences, consolidate the concepts - yesterday, today, tomorrow.
Content: Children in a circle. The lead starts the phrase and throws the ball to one of the players: "The sun shines during the day, and the moon ...". The one who finishes the phrase, comes up with a new "in the morning we came to kindergarten, and returned ...", "if yesterday was Friday, today ...", "Spring replaces the winter, and spring ...".

Senior group.

"Number and score"
1. Didactic game. "Pick up the toy"
Purpose: Exercise in the account of items on the named number and memorizing it to learn to find an equal number of toys.
Content. V. explains to children that they will learn to count so many toys as he says. In turn causes children and gives them a task to bring a certain number of toys and put on this or that table. Another children will charge to check, rightly, whether the task is made, and for this, to check the toys, for example: "Seryozha, bring 3 pyramids and put on this table. Vitya, check how many pyramids brought seinery. " As a result, there are 2 toys on the same table, on the second-3, on the third-4, on the fourth-5. Then the children are invited to count down a certain number of toys and put on that table where there are as many such toys so that it is clear that their equally. By completing the task, the child tells what he did. Another child checks whether the task is true.
2. Didactic game: "Enough?"
Purpose: Teaching children to see equality and inequality of groups of objects of different sizes, bring to the concept that the number does not depend on the size.
Content. V. proposes to treat animals. Previously finds out: "Will carrot bunks, butches of nuts? How to find out? How to check? Children consider toys, compare their number, then treat the animals, applying small toys to large. Having reveaning the equality of the inequality of the number of toys in the group, they add the missing item or remove the extra.
3. Didactic game: "On the poultry farm"
Purpose: Exercise children in account within, show the independence of the number of items from the square they occupy.
Content. W.: "Today we will go on a tour - to the poultry farm. Chickens and chickens live here. Curas are sitting on the upper pranchka, they are 6, on the bottom - 5 chickens. Compare chicken and chickens, determine that chickens are less than chicken. "One chicken ran away. What needs to be done so that the chicken and chickens become equally? (You need to find 1 chicken and return the chicken). The game is repeated. V. Immediately removes chicken, children are looking for mother-chicken for chicken, etc.
4. Didactic game: "Count the Birds"
Purpose: Show the formation of numbers 6 and 7, to teach children to conduct an account within 7.
Content. The teacher exhibits on a set canvas in one row of 2 groups of pictures (bullfights and cinemas (at some distance one from the other and asks: "How do these birds call? Does them equal? \u200b\u200bHow to check?" The child places pictures in 2 rows, one under the other. Finds out that birds equally, by 5. V. adds a cinema and asks: "How much did the cineks become? How did 6 cinkers got? How much did it have been added? How much did what kind of birds did you get anymore? How many? What are there anything less The number is greater: 6 or 6? What is less? How to make birds become equal to 6. (Stresses, if one bird is removed, it will also be equal to 5). Removes 1 blue and asks: "How much have them become? How did the number happened 5 ". Adding 1 bird again in each row and offers to all children to count birds. Similarly, introduces the number 7.
5. Didactic game: "Corresponding and name"
Purpose: Exercise in a rumor.
Content. B. Offers children to count the sounds. He reminds that it is necessary to do this, I do not miss any sound and not running forward ("listen carefully, how many times the hammer"). Remove (2-10) sounds. Total give 2-3 divorities. Next, V. explains the new task: "Now we will count the sounds with closed eyes. When you count the sounds, open your eyes, silently count the same toys and put them in a row. " B. Returns from 2 to 10 times. Children perform a task. Answer the question: "How many toys did you put and why?"
Geometric shape.
1. Didactic game: "Pick up the figure"
Purpose: Secure the ability to distinguish geometric shapes: rectangle, triangle, square, circle, oval.
Equipment: Each child's cards on which a rectangle, a square and a triangle are drawn, color and form vary.
Content. At first, V. suggested to circulate the figures drawn on the cards. Then he plans the table on which the same figures are drawn, but another color and size than in children, and, pointing to one of the figures, says: "I have a big yellow triangle, and you?" And so on. Causes 2-3 children, asks them to call color and size (large, small figures of this species). "I have a little blue square."
2. Didactic game: "Call your bus"
Purpose: I exercise in distinguishing the circle, square, rectangle, triangle, find the same shape of the figure, characterized by color and size,
Content. B. Puts at some distance from each other 4 stools, to which the models of the triangle, rectangle are attached (buses). Children get to buses (it becomes 3 columns behind the chairs. The teacher gives them tickets. Each ticket is the same figure as on the bus. On the "Stop!" The children go to walk, and the teacher changes the models in some places. On the bus "bus" The children find a bus failure and become each other. The game is repeated 2-3 times.
3. Didactic game: "Collect the figure"
Purpose: Learning to conduct an account of items forming any shape.
Content. V. Offers children to move a plate with chopsticks and asks: "What color sticks? Skolki chopsticks each color? It suggests decomposing the sticks of each color so that different shapes come out. After completing the task, children recalculate sticks again. Find how many sticks went to each figure. The teacher draws attention to the fact that the sticks are located in different ways, but their equally - on 4 "How to prove that sticks equally? Children lay sticks with rows of one under the other.
4. Didactic game: "Why doesn't the oval rolling?"
Objective: To introduce children from the figure of oval shape, learning to distinguish between the circle and figure of oval shape
Content. On flannelhemph, there are models of geometric shapes: a circle, square, rectangle, triangle. At first, one child, caused to flannelifu, calls the figures, and on the fact that all the children are doing together. The child is offered to show a circle. Question: What does the circle differ from the rest of the figures? " The child carries a circle with a finger, tries to shake it. B. Summarizes the answers of children: the circle has no corners, and the rest of the figures have corners. On flannelhemph, there are 2 circles and 2 figures of oval shape of different colors and size. "Look at these figures. Are there any circles among them? One of the children is offered to show circles. The attention of children appeal to the fact that there are not only circles on the flannelph, but also other figures. similar to the circle. This is a figure of oval shape. B. teaches to distinguish them from circles; asks: "What are the figures of an oval form similar to the circles? (Oval shape figures are also no angles). The child is offered to show a circle, figure of oval shape. It turns out that the circle rolls, but the figure of the oval form is not. (Why?) Then find out what differs the figure of an oval form from the circle? (Figure of oval form stretched). Compared by app and overlay the circle on oval.
Values.
1. Didactic game: "Sticks in a row"
Purpose: Secure the ability to build a sequential row largest.
Content. V. introduces children with a new material and explains the task: "You need to build wands in a row so that they decrease in length." Warns children that the task must be performed on the eye (you can not try and rebuild sticks). "To perform the task, right, you need to take the longest wand each time, which are not laid in a row," explains V.
2. Didactic game: "Speed \u200b\u200bof the skiing"
Purpose: I exercise in the ability to build a sequential row in width, organize a row in 2 directions: descending and increasing.
Equipment. 10 dusts of different widths From 1 to 10 cm. You can use cards.
Content. Participating are divided into 2 groups. Each subgroup gets a set of ski. Both sets are placed on 2 tables. Children of two subgroups are sitting on chairs on one side of the table. On the other sides of the tables are set free benches. Both subgroups of children must build a plank in a row (one descending width, the other in the increasing). In turn, one child comes up to the table and puts in a row 1 plate. When performing the task, samples and movement are excluded. Then children compare. Determine which subgroup coped with the task correctly.
3. Didactic game: "New Year's Christmas trees"
Objective: Teach children to use the measure to determine the height (one of the parameters of the height).
Equipment: 5 sets: in each set of 5 Christmas trees with a height of 5, 10, 15, 20, 25 cm. (The Christmas trees can be made of their cardboard on stands). Narrow cardboard strips of the same length.
Content. V. Collects children by semicircle and says: "Children approaching New YearAnd everyone needs Christmas trees. We will play like this: our group will go to the forest, and everyone will find a Christmas tree there, by measure. I give you measurements, and you will pick up the Christmas tree of the desired height. Who will find such a Christmas tree, suit me with a Christmas tree and a measure and will show how I measured my Christmas tree. You need to measure, putting the measure next to the Christmas tree so that the bottom they coincide, if the top also coincides, then you found the desired Christmas tree (shows the reception of measurement). " Children go to the forest, where different Christmas trees stand on several tables. Everyone picks up the church you need. If the child was mistaken, he returns to the forest and picks up the desired Christmas tree. In conclusion, a trip around the city and delivery of the Christmas trees in places is played.
4. Didactic game: "broken staircase"
Objective: to learn to notice violations in the uniformity of the rise of magnitude.
Equipment: 10 rectangles, a magnitude of a large 10x15, smaller 1xl5. Each subsequent 1 cm below; Flangegraph.
Content. A staircase is built on the flannelhemph. Then all children, except for one presenter, turn away. The presenter takes out one step and shifts the rest. Whoever indicates the other than others, where the ladder is "broken" becomes the lead. If, when you first hold the game, children allow errors, then you can use the measure. It is measured every step and find broken. If children easily cope with the task, you can simultaneously take out two steps in different places.
5. Didactic game: "The sisters go on mushrooms"
Purpose: Secure the skill to build a number of magnitude, set the correspondence of 2 rows, to find the missed element of the row.
Equipment: flannelugaph, 7 paper matryoshki (from 6cm to 14 cm.), Baskets (from 2 cm to 5 cm high). Distribution: the same, only smaller size.
Content. V. Says to Children: "Today we will play the game like sisters go to the forest on the mushrooms. Matryoshki is sisters. They are going to the forest. The first will go the oldest: she is the highest, the most eldest of the remaining and so in growth will go behind her, causes a child who builds matryoshek at the flannelhemph (as in a horizontal range). "They need to give a basket in which they will collect mushrooms," says the teacher. The second child gives him 6 baskets, hid one of them (only not the first and not the last), and proposes to put them in a row under the dolls to Matryoshki them dismantled. The child is building a second sectional range and notices that one matrychka did not have enough baskets. Children find, in which location of the largest gap in the magnitude of the basket. The called child puts the baskets under the mats, so that the nephews are disassembled. One stays without a basket and asks mom to give her a basket. V. will give a missing basket, and the child puts it in place.
6. Didactic game: "Who will select boxes faster"
Purpose: Exercise children in comparison of items in length, width, height.
Content. Finding out what differs from each other boxes standing on the table, V. Easy to the task: "Boxes are placed in the afternoon: long, short, wide and narrow, high and low. Now will memorize the boxes suitable in size. Let's play "Who will quickly select boxes of the desired size?" I will call 2-3 people, give them one box. Children will tell what length, widths, the height of their box. And then I will give the team: "Pick up the boxes equal to your length (width, height). Won the one who will pick up the boxes faster. Children can be asked to build boxes in a row (from the highest to the lowest or from the longest to the shortest).
Oriented in space.
1. Didactic game: "Name and count"
Purpose: Teach children to count the sounds, calling the final number.
Content. The lesson is better to start from the account of toys, causing 2-3 children to the table, after that say that the children know how to consider toys, things, and today they will learn to count the sounds. B. Invites children to count, helping her hand, how many times he will hit the table. It shows how to beat the stroke to the beat of the brush right handstanding on the elbow. Stroks produce quietly and not too often so that the children have time to count them. First you extract no more than 1-3 sounds and only when children stop mistakenly, the number of blows increases. Next, it is proposed to reproduce the specified number of sounds. The teacher in turn causes children to the table and invites them to hit the hammer, a stick about a wand 2-5 times. In conclusion, all children are offered to raise a hand (lean forward, sit down) so many times how many times the hammer is hit.
2. Didactic game: "Tell me about your pattern"
Objective: Learning to master spatial representations: on the left, right, at the top, below.
Content. Each child has a picture (rug with a pattern). Children should tell how the elements of the pattern are located: in the upper right corner - a circle, in the upper left corner - a square. In the lower left corner - oval, in the lower right corner - a rectangle, in the middle - a circle. You can give a task to tell about the pattern that they painted in drawing classes. For example, in the middle of a large circle - rays depart from it, in every corner flowers. At the top and bottom of the wavy lines, on the right and left - one wavy line with leaves, etc.
3. Didactic game: "Get up to the place"
Purpose: Exercise children in finding location: ahead, behind, left, right, before, for.
Content. B. In turn causes children, indicates where they need to get up: "Sereza come to me, Kolya, stand up so that the serenitions were behind you. Faith stand before Ira ", etc. Calling 5-6 children, the teacher asks them to call, who stands in front and behind them. Next, children are offered to turn left or right and call again, who and where it is worth it.
4. Didactic game: "Where the figure"
Purpose: learn correctly, call figures and their spatial location: in the middle, at the top, below, on the left, right; Memorize the location of the figures.
Content. B. Explains the task: "Today we will learn to memorize where what kind of figure is. To do this, they need to be called in order: first the figure located in the center (in the middle), then at the top, below, on the left, right. " Call 1 child. He shows and calls the figures, the place of their location. Another child shows. Another child is offered to decompose the shapes, as he wants to call their location. Then the child becomes back to the flannelum, and the teacher changes the shapes located on the left and right. The child turns and guess what has changed. Then all the children call the shapes and close their eyes. The teacher changes in places of the figure. Opening his eyes, the children guess what has changed.
5. Didactic game: "Find a toy"
Purpose: learning to master spatial representations.
Content. "At night, when there was no one in the group," said Carlson and brought to the toy as a gift to us. Carlson loves to joke, so he hid toys, and in the letter he wrote how to find them. " Prints the envelope and reads: "You need to stand in front of the table, go straight, etc."
Oriented over time.
1. Didactic game: "Yesterday, today, tomorrow"
Purpose: in the game form to exercise in active distinguishing of temporary concepts "yesterday", "Today", "Tomorrow".
Content. Three houses draw three houses in the corners of the game room. This is "yesterday", "today", "Tomorrow". In each house on one flat model, reflecting a specific temporary concept. This is followed in a circle, read the quatrains from the familiar poem. At the end, stop, and the tutor says loudly: "Yes, yes, yes, it was ... yesterday!" Children run to a house called "Yesterday". Then returned to the circle, the game continues.
2. Didactic game: "Parts of the day"
Purpose: Exercise children in distinguishing parts of the day.
Equipment: pictures: Morning, day, evening, night.
Content. B. Dreads on the floor 4 large houses, each of which corresponds to one part of the day. Behind each house, the corresponding picture is fixed. Children line up in a person face to houses. The educator reads the corresponding passage, from any poem, and then gives a signal, the passage must characterize part of the day, then the game will pass more interesting and more interesting. 1. We go to the courtyard into the courtyard, the leaves will rain with rain, we will rinse under your feet, and fly, fly, fly ...
2.Name in a sunny day
You will leave in the woods
Try try on a penny
Do not rush…
Listen…
3. Every evening.
Dew.
Blushes on nettle.
I stand on the road,
Leaning against Iva ...
4. Locked Yellow Maples at night:
Remembered maples
How were green ...
3. Didactic game: "Day and night"
Purpose: Fasten the knowledge of children about parts of the day.
Content. In the middle of the area drawn two parallel lines at a distance of 1-1.5 m. Both sides of them are lines of houses. Playing divide into two teams. They are put on their lines and turn face to house. The name of the "Day" and "Night" teams is determined. The tutor stands at the middle line. He is presenter. According to his team "Day!" Or "Night!" - The players called the team run away into the house, and their opponents catch up. Awards are recalculated and released. Teams are again line up at medium lines, and V. gives a signal.
Option number 2. Before serving the signal V. offers children to repeat a variety of exercise for him, then the signal suddenly suddenly gives.
Option № 3. When you are one of the children. It throws up a cardboard circle, one side of which is painted black, the other in white. And, depending on which side it falls, commands: "Day!", "Night!".
4. "About yesterday"
Purpose: Show children how to take care of time.
Contents: lived a boy named Seryozha. On the table he stood a clock clock, on the wall hung a thick and very important tear-off calendar. The clock was always in a hurry somewhere, the arrows never stood on the spot and always sentenced: "Tick-like that, tick-so - take care of time, miss - do not catch up." The silent calendar of the thought looked at the alarm clocks, because he showed no watches and minutes, and the days. But one day - and the calendar could not stand and spoke:
-Eh, Seryozha, Seryozha! Already three years old, Sunday, the same day is already approaching the end, and you still have not done lessons. ...
"So," the clock said. - Suited by the end of the evening, and you all run and run. Time flies, you can not catch it up, I missed him. Seryozha only dismissed from annoying clocks and a thick calendar.
Dark Serezha's lessons began when darkness came outside the window. I can not see anything. Eyes sticky. Letters on the pages run like black ants. I put her head on the table, and the watches tell him:
- Tych, Tick-like. How many hours lost, walked. Look at the calendar, Sunday will soon leave, and you will never return it again. I looked at Seryozha on the calendar, and the sheet is not the second number, but the third, and not Sunday, but Monday.
"Leated a day," says the calendar, all day.
-No problem. What is lost, you can find, - Sergey answers.
"Go, look for yesterday, let's see if you find him or not."
"And I will try," Serezha replied.
Only he said that something raised him, he skiddled, and he was on the street. I looked at seinery and sees - lifting krag drags to the top of the wall with the door and windows, new house It grows higher and higher, and builders rise higher and higher. The work is so arguing. None pay attention to the workers, hurry the house to build for other people. I threw a head my head and screaming:
-Dyadniki, do you see from above, where yesterday left?
-Yesterday? - Ask builders. - Why do you need yesterday?
- Turks did not have time. - answered Seryozha.
"Your business is," the builders say. Yesterday we overtook yesterday, and I will overtake tomorrow today.
"Here miracles" - he thinks Seryozha. - How tomorrow you can overtake, if he has not come yet? " And suddenly sees - mom is coming.
-Mom, where would I find yesterday? You see, I somehow lost him. Only you do not worry, mommy, I will definitely find it.
"Do you find him," answered Mom.
Yesterday's day is no longer, and there is only a trace in the affairs of man.
And suddenly, a carpet with red colors unfolded right on Earth.
- What is our yesterday, "says Mom.
We woven this carpet yesterday at the factory.
Next, V. holds a conversation about why Sereza lost yesterday, and how to take time.

Preparatory group.

"Number and score"
1. Didactic game: "Dunno visiting"
Purpose: Learning to see an equal number of different items, consolidate the ability to conduct an account of items.
Equipment: 3 groups of toys from 5, 6, 7 pieces; Cards with circles.
Content: in. Drawn to children: today you have a dunning visit. I asked him to put a card to every group toys, on which the same circles, how much toys are worth. Look, if Delos correctly put the cards. " After hearing the answers of children, the teacher offers 1 child to pick up the corresponding card to each group. Organizes checking. Children in turn (two children) recalculate toys of one of the groups and the circles on the card presented on it. The last group of toys teacher proposes to count all the children together.
2. Didactic game: "Guess which number is missing"
Purpose: Determine the number of numbers in a natural row, call the missed number.
Equipment. Flangegraph, 10 cards with the image of the circles on them from 1 to 10 (on each card of another color circles) checkboxes.
Content. B. puts on the flannelhemph card in the sequence of a natural row. Invites children to see how they stand, whether any number is missing. Then the guys close their eyes, and V. removes one card. After children guess what number is missing, shows a hidden card and puts it in place. The one who first names the missed number receives the checkbox.
3. Didactic game: "Trip"
Purpose: Teach children in comparison of numbers and definition, which of the numbers is greater or less.
Equipment. A set of canvas, 8 large triangles, 8 are small.
Content. B. Talks: "Guys, I went to the kindergarten on the tram. Schoolchildren entered the car: girls and boys. There were free places and boys gave way to their girls. All girls sat down near, and the boys have become along the entire car. Girls I will indicate small triangles, and the boys are big. Who was in the tram more: boys or girls? How did you guess? What number is more (less)? Why did some children think that the boys are more? How to prove that the number 8 is greater than 7, and 7 more 8. " 0Din Child lays small triangles under large, just one under one. V. Zvitsy: "We saw with you that the number of objects does not depend on the place they occupy. To find out which items are more, and what less, it is necessary to consider items and compare their number. "
4. Didactic game: "How much?"
Purpose: development of thinking.
Content. B. Offers children to answer questions:
- How many tails have seven donkeys?
- How many noses have two pieces?
- How many fingers have one boy?
- How many ears have five kids?
- How many ears and three old women? etc.
5. Didactic game: "Flowerba"
Purpose: consolidate the concept that the number of objects does not depend on the distance between them.
Equipment. A set of canvas with 2 stripes, subject pictures with a picture of flowers (7 pieces), cards with 2 free stripes.
Content. On a set of canvas in 2 rows, the 6 drawings of poppies and ASTER are located in 2 rows. V. Says: "Imagine that this is flowerba and flowers grow in two rows. How many poppies? Let's do all together! Can I say how many Astra, without recounting them? Why can this be said? Let's check. Kohl, loudly pick up asters! Now I will transfer Maki and Astra. B. Places Maki close to each other and increases the distance between Astrami. What changed? How do poppies grow now? Astra? Is the colors now? How can I prove that colors equally? (Adds 1 poppy). How many poppies became? How did we get 7 pans? What colors are now more (less)? How to prove that poppies are more? What number is more? (less: 6 or 7?) How to do to be seen that the poppies are more, - than ASTR?
6. Didactic game: "Corresponding, not mistaken"
Purpose: consolidate knowledge that the number of objects does not depend on their size
Equipment: a set of canvas with 2 stripes, 10 large 10 small cubes,
Content. B. Appeals to the children "Now I will put Cuba in a row, and you consider them! How many cubes did I put? (eight). Close your eyes! (For each big cube hurts small). Open your eyes! Is it possible to say, not counting how many small cubes I placed? Why can this be done? Prove that small cubes and large cubes equally! How to make small cubes to become 1 more than big. How much will they be? (Adds a small cube). What kind of cubes has become more? How many of them? What are less? How many of them? What number is more? (less?). What do we need to do so that big and small cubes become equally equal?
7. Didactic game: "Guess what number is missing?"
Purpose: consolidate the knowledge and sequence of numbers.
Content. V. Offers children to play the game "Guess what number I missed?", Explains its content: "I will call 2 numbers, passing between them, and you guess what number I missed. Let's see what a number of children won. " Calls numbers: 2 and 4, 3 and 5, 4 and 6, 5 and 7, 8 and 10, etc.
Geometric shape.
1. Didactic game: "Learn to draw circles"
Objective: Learn to draw circles in squares.
The content of V. reminds which figures they painted in cells and reports: "Today we will learn to draw circles. In order for the circle to be smooth, it is more convenient to draw in a square. Look, I will put a circle on the square. See, the circle relates to all sides of the square, and the corners remain free. " Then the children draw squares, the tutor shows on the board, as it should draw circles (paint the circles in squares in squares.).
2. Didactic game: "Broken Machine"
Objective: to learn to notice violations in the depicted subject.
Equipment: A machine consisting of geometric shapes, which does not get any part.
Content. The flannelhemph is built a machine consisting of geometric shapes. Then all children, except for one - the lead, turns away. The lead removes any detail of the machine. Whoever previously says what it did not become and what form it becomes leading. If children easily cope with the task, you can simultaneously remove two parts.
3. Didactic game: "pick up the figure"
Purpose: Exercising in comparison of the shape of the objects shown in the pictures with geometric shapes.
Equipment: The stand on which the geometric patterns are sampled, pictures on which objects consisting of several parts are drawn.
Content. B. Explains the task: "I will point to the figures, and you choose those among our pictures that the objects of the same form are drawn. If you have a subject that has a part of the same form, you also show the card. "
4. Didactic game: "Flowing out of chopsticks"
Purpose: Exercise in the compilation of chopsticks geometric shapes.
Equipment: Accounting sticks for each child.
Content. The child sample lays out some image or shape image from countable dads.
5. Didactic game: "Speak Figure"
Purpose: make models of familiar geometric figures from parts according to sample.
Equipment: flannelph. Models of geometric shapes.
Content. B. Has the model of geometric figures on Flanhelegraf, causes a child, asks him to show and call the figures. Explains the task: "Each of you have the same geometric shapes, but they are cut into 2 or 4 equal parts; If they are correctly attached to each other, then whole figures are obtained. " By performing the task, children are told, from what quantity they make a figure.
6. Didactic game: "Who will see more"
Purpose: consolidation of knowledge about geometric shapes.
Equipment: flanneluga, geometric shapes.
Content. On the flannelhemph in random order, various geometric shapes are placed. Preschoolers consider and remember them. The presenter considers to three and closes the shapes. Children invites how to name geometric shapes as possible, which were on the flannelhemph. Wins the one who remembers and calls more figures. Continuing the game, the lead changes the number of figures.
7. Didactic game: "Find your shape"
Objective: Teach children to distinguish and correctly call geometric shapes, choose figures according to a visually perceived pattern.
Equipment: Cardboard box with cutting holes triangular, round, square, etc. Forms, geometric shapes, selected, respectively, slots on the box, envelopes with the image of geometric shapes.
Content. The game is that some children are lowered in the geometric flaw box (each in the appropriate slot), while others should choose them from the box, focusing on the images in their envelopes. In this game, the cognitive communication of children is necessarily emerging, thanks to which the speech activity of children arises, children see each other's mistakes: "What do you take? You have a triangle! " Groups of children in this game are recommended to change places.
FEM card file for the middle - senior group